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#1
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Interntal Atmos Renderer - Object delay compensation
Hi all!
Just tried to render out a mix using the built in Atmos renderer in the newest Pro Tools release. It seems like neither of the objects are delay compensated, so when playing back the render in the original Atmos Renderer app, the whole timing is messed up. Used realtime rendering at 96K with a buffer size of 1024 as advised. Anyone experiencing the same issues or could offer me some help with it? All the best! - Tim |
#2
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Re: Interntal Atmos Renderer - Object delay compensation
Note: inside the project, when playing back everything, all objects and beds are properly aligned, so this is something purely related to the bounce feature.
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