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Atmos file that can be heard on iOS with head tracking, not possible?
As far as I can tell it’s not possible to hear an Atmos test mix on an iPhone with Airpods Pro using Spatial Audio with head tracking. Is this true?
I’ve done my mix, exported the ADM BWF file, opened it in the Atmos renderer and saved as an MP4. Now I open that MP4 and it’s a binaural playback without head tracking. Been working on this for months and somehow no one knows how to make a test mix to actually hear what the end listener will hear. Any ideas? PTU, Big Sur |
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