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#21
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Re: Delay Compensation Limit woes
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I have tried to keep my addiction under control, but the occasional purchase or update just gets me excited about work again. It is the same as finding a new piece of guitar gear; you know deep down you're not going to be Steve Via, but it makes you play a bit more often and get better.
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Mac Mini M1 16 GB OS 12.7.4 PT 2024.3.1 |
#22
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Re: Delay Compensation Limit woes
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You keep repeating your views on using too many plugins or the latest and greatest but keep ignoring that a few plugins with crazy look ahead can push latency compensation to its limit. A few… not 10, 20, 50. I feel like I’m going round in circles here. Sent from my iPhone using Tapatalk |
#23
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Re: Delay Compensation Limit woes
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Proper editing has everything to do with audio restoration. If your first reaction to a plosive is to reach for an RX plugin, for example... you've got a problem. Proper editing is the original and also one of the best sounding restorative processes there is. This conversation will go around on circles. Huge chunks of my days are spent dealing with audio of very varying quality. I am very much a power user of RX... yet never manage to breach the ADC limits of Pro Tools. That is some wild use of RX plugins...
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Pro Tools Ultimate 2024.3. OSX 13.6.5. Win 10. HD Native. Lynx AES16e. Lynx Aurora 16. i9-13900KF. ASRock Z690 Steel Legend. 64GB Ram. AMD Vega 64. BM Decklink. Dolby Atmos Renderer 5.2. Trinnov D-Mon. D-Command. |
#24
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Re: Delay Compensation Limit woes
I personally wouldn't mind waiting a few seconds before hearing audio.
If I decide I need it, why would it bother me ? Actually, that would be great and way more flexible. |
#25
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Re: Delay Compensation Limit woes
is that PT fault?
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__________________ Al Hospers bassist, vocal, composer, engineer https://www.youtube.com/channel/UCCw...ogfR_7Q/videos ------------------------------------------------------ PT2023.12, OS X Monterey, Late 2013 MacPro, 6 core, 64 GB RAM, Orion Studio, Slate Raven MTi2, ISA428, ADL600, Distressor, Grace 501, Dimedio, Obsidian, One LA, BAC500, Harrison 32 EQ, UAD2 OCTO, Focal 6 be, Auratones... |
#26
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Re: Delay Compensation Limit woes
There are solutions to consider:
1-With plugins like RX(anything that has a ton of latency), use it as Audiosuite. 2-If you can't let go of real-time processing, maybe its time to look for alternative plugins that have less latency. 3-With some planning, it might be possible to load all high-latency plugins in the same slot. If you can do that, you can make an entire row of plugins inactive with a single command(hold all 3 modifier keys and click a plugin). 4-For lots of plugins on the master track, leave the plugins alone and make the master track inactive(much faster than clicking on several plugins)
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HP Z4 workstation, Mbox Studio https://www.facebook.com/search/top/...0sound%20works The better I drink, the more I mix BTW, my name is Dave, but most people call me.........................Dave |
#27
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Re: Delay Compensation Limit woes
I'm not a programmer, but I don't understand why there is still a limit on delay compensation in pro tools in 2022. I've been working on some projects in logic, and it's amazing to be able to use RX declick, mouth declick, and breath control in realtime and automate parameters instead of being forced to audiosuite several sections. And... Not just one of them, but all stacked on a single track without issues! At first I felt lost without audisuite, but after getting used to it, it's far superior. Also the ARA version of Spectral repair is so nice!!
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#28
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Re: Delay Compensation Limit woes
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#29
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Re: Delay Compensation Limit woes
Honest question or being sarcastic? If the former - no, it’s not PT’s fault. PT has a hard limit on what it will compensate, but it’s the plugin that’s creating the latency. It’s not a fault per se. Sent from my iPhone using Tapatalk |
#30
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Re: Delay Compensation Limit woes
I also have this problem with every mix.
Just for comparison, Logic and Studio One do NOT have these limits. Or if they do, I can't find it with my tests. As a test I loaded up various numbers of soothe and UAD plugs in parallel and series in logic. I think I had over 26 in a row on a single track and other amounts on other tracks to keep the system guessing. Logic calculates the delay needed and it's all in sync. Studio one does the same thing with great success. I mixed an entire song on Studio one the other day and didn't freeze (transform) anything. Even used izotope plugins in real time just to see what it would do. delay compensation worked the entire time with no issues. Pro Tools falls over and dies before we get into the first 5 plugins that have any real latency. It's a real problem and needs to be addressed by Avid. Those who are saying it's because of 32 bit application, etc...aren't correct. The issue, as I understand it, is that HDX has a limit to what it can compensate for, and Avid has chosen to keep native with the same limitation. Once again, I don't agree with Avid's choices on this. For a native rig it's simple math. You need 10 seconds, here is ten seconds. It would be hard to work with that much, but why limit the software? let the user decide on what is too much instead of limiting us by hardware we don't even own? - Andy |
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