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#31
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Re: Digi 001 discontinued?!
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If you add all of that to the 002 then there would be no advantage. As for the price, I think the 002R is the same price as the 001 was originally at $1200. I still would like to see the 001 go and a lower priced Firewire replacment take it's place. We will see. |
#32
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Re: Digi 001 discontinued?!
Sorry Duardo but you are completly missing the point of "high resolution" sampling. It increases the "resolution" meaning it can approximate the original analog signal much more accuratly.
It is simple as grid paper. If your gird paper was made of 1" square blocks and my paper had 1/32" square blocks and we were both asked to draw a 1" circle using the grid lines.....guess what.........you would have a SQUARE! On the other hand I would have a very close approximation of a circle that would be 32X more accurate than yours. I'm not sure what you are thinking here. Also to clarify the Nyquist Theory: "According to the Nyquist theorem, to capture a sound wave accurately, you need to sample at at least two times the frequency of the signal you're trying to capture" It isn't to "capture accurately", but to capture it all! You have to have a minimum of 2 samples to capture a wave form! This yields the absolut worst representation of that wave form. At 48k your 6k info has 8 samples representing the anolog wave. (4up and 4down) This is not a very accurate picture (like your square circle) and why high sample rates have a much nicer and smooth sounding top end. Hope this helps clear up some issues. |
#33
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Re: Digi 001 discontinued?!
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[img]images/icons/grin.gif[/img] |
#34
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Re: Digi 001 discontinued?!
I'm with everyone here that's saying the higher latency is unacceptable.
I use outboard converters (dbx 386 mic pre, triple C compressor), so the new converters don't mean anything to me. But having your drummer's hits always 256 samples behind the click, and to be able to hear the echo of himself in his headphones. . . . that sucks. [img]images/icons/frown.gif[/img] |
#35
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Re: Digi 001 discontinued?!
Monitor through your mixing board = 0 latency.
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#36
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Re: Digi 001 discontinued?!
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By that logic, then, the higher-end HD systems should not be as quiet as the 002, since they use PCI cards? That's not the case. Quote:
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Take your grid with 1" square blocks. If each block represents a half of a second, then the resolution of your system is two blocks per second. (We can't do a circle since audio isn't represented that way...we'll have to "unfold" it into a sine wave). Now, let's put one point at zero on the X- and Y- axes. We'll talk in coordinates from now on...so that point is at (0,0). Then put one at (1,1). Then one at (2,0), then (3,-1), then (4,0). If you just connect those dots any way you want, you could have a triangle wave, or a sine wave, or just about anything. But that's not the way it works. With those points in that grid, the only way to connect them without "breaking" the rules would be to connect them as a sine wave. If you connected them point to point, that would represent audio that's higher than the Nyquist frequency in terms of content. If you had your sine wave go up to "2" on the Y-axis between 0 and 1 on the X axis it wouldn't be able to make it back down in time...it would have to "turn around" at a rate that's higher than the Nyquist frequency. If you were to sample that same sine wave at a higher rate...if you took an extra x point between each existing one...the sine wave would look exactly the same. If you took ten between each one, it would still look the same. In fact, if you had your first sample at (0,1), and every sample after that was at "0" on the X-axis after that initial sample you'd have a sine wave at one block per second, which would be the highest-frequency wave you could recreate that is, not coincidentally, half of your sampling rate (which was two blocks per second). Quote:
Go back to our paper example. If you did have one more point in between each one on the X-axis...in other words, if we could have a point at .5...then you could capture signals at a higher frequency...up to two blocks per second, since now your sampling rate is four blocks per second. Hopefully this helps clear up some issues. -Duardo |
#37
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Re: Digi 001 discontinued?!
Yeehawwwww....we ain't had a good ole fashioned p*ssin' contest on here in a hoot long time!!!!!!!!!!
Praise the Lord and pass the ammunition!!!!!!! FWIW< IMHO, if you're buying, the 002 rack looks pretty sweet for the price, but also IMHO it's unfortunate it only runs on PT6......which...IMHO is still being beta tested...... Hope this is helpful. |
#38
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Re: Digi 001 discontinued?!
Duardo,
Sorry man, we are on two different planets. If your example were true, we could sample bass frequencies (60 Hz) at 120 samples/sec, mids (500 Hz) at 1000 samples per sec. etc. etc. This sure would save a TON of disk space and processing time. We should invent a frequency divided sample rate system. All frequencies just get 2 samples per wave form! That would sound horrible! There are 2 major things that I can think of that higher sample rates effect: 1. Higher frequency. We both agree on this (nyq. theory). 2. Higher resolution. More slices of audio represent the analog wave more accurately. Hold on........I just re-read your post. Here is the flaw in your statments: "If you were to sample that same sine wave at a higher rate...if you took an extra x point between each existing one...the sine wave would look exactly the same. If you took ten between each one, it would still look the same." Your talking about taking a 48k digital wave form and up-sampling to 96k. You are just making a copy of a digital signal. This would of course yeild the same digital signal. This is not what goes on during a typical recording process. When recording an analog signal (human voice through a mic), the 96k recording will have twice the resolution. A much more accurate representation of the analog signal. One other note, analog signals are NOT square, digital signals are. The more resolution we have the less square are digital signals "appear". Imagine a 20k sine wave. It goes up. It goes down. It's a very smooth and rounded wave form. In a 44.1 recording there are essentially TWO SAMPLES to record this wave. That digital sample would be represented as a straight up signal and instantly straight down. NOT AT ALL what really happend. Now take into account the timing of the sample VS. the original analog signal and the digital signal may not even come close the the actual voltage (volume/bit level) as the original signal. Example: Draw three vertical lines. The two areas between the lines represent a 40k sampling space (for simplicity I am using 40k instead of 44.1). Now, in those 2 spaces draw a 20k sine wave. It has to go up, round off at the top, go down through 0, continue down, round off at the bottom and then go back up to 0. That would represent one full 20k sine wave. That was four smooth lines that has to be represented by 2 digital square blocks. The voltage or level of those blocks would be an average of the content in that sample. Again, there is no way to represent that analog signal accuratly. However higher resolution would. Are we on the same page now? I will see if i can find a resource on the web that shows diagrams of analog wave forms trying to "fit in" to digital blocks and it's shortcomings. |
#39
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Re: Digi 001 discontinued?!
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More is better to a point...but once you get past the point where you can hear the difference, why bother? Quote:
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-Duardo |
#40
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Re: Digi 001 discontinued?!
Duardo - I never said anything about HD/TDM systems PCI cards. They are out of the price point we are discussing here and therfore do not apply. HD/TDM cards are sonically superior & have a low level noise floor that nothing in the lower price line (Mbox, 001, 002) systems can touch.
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