Avid Pro Audio Community

Avid Pro Audio Community

How to Join & Post  •  Community Terms of Use  •  Help Us Help You

Knowledge Base Search  •  Community Search  •  Learn & Support


Avid Home Page

Go Back   Avid Pro Audio Community > Pro Tools Software > Virtual Instruments
Register FAQ Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 10-11-2006, 05:56 PM
seagull seagull is offline
Member
 
Join Date: Aug 2003
Location: Savage, MN
Posts: 129
Default Programming realistic piano parts

I've got a question about programming piano parts. I just bought the music for Imagine and programmed the notes in with the pencil tool (I should note that this is my first attempt at anything MIDI in Pro Tools or otherwise). It sounds pretty good but very mechanical. I don't play piano so the fine details of a performance don't come to me naturally. What are some tips to making the machine sound more natural. I'm guessing things like the notes of the dominant hand will be slightly louder and of course the performance will not be at the exact same tempo throughout so varying the tempo slightly is something I plan on doing. Any other tips for making a programmed piano performance sound more natural?? Thanks.
__________________
"What we Play is Life" -Louis Armstrong
Reply With Quote
  #2  
Old 10-11-2006, 06:47 PM
spkguitar's Avatar
spkguitar spkguitar is offline
Member
 
Join Date: Apr 2003
Location: Pittsburgh
Posts: 18,161
Default Re: Programming realistic piano parts

When you pencil in notes, the velocities (how hard/soft you play the notes) are all the same. That's a lot of the reason why it sounds mechanical.

When you actually play the piece, the velocities are continuously variable and all depend on the way that you play. Accented notes would have a higher velocity value.

To program realistic sounding piano parts, a general understanding of "the fine details of a performance" are necessary, I'm afraid. Listen to the recorded piece and determine which notes are louder and softer and program the velocities of the notes accordingly.
__________________
My Website: Pro Tools "Newbie" Help

Studio rig: Gigabyte GA-EX58-UD3R, Intel i7 920, 6GB Patriot DDR3, NVidia 8600GS, LG GGW-H20L BD-RE, Sony CRX195E1 CD-RW, 2x WD Caviar black 640GB (os swap), 1x WD caviar 320GB (sessions), 1x Maxtor 120GB (sessions), 1x Seagate 1TB (samples/loops), Profire2626, Command8, PT12 on OSX

Mobile Rig: 2015 MacBook Pro Retina, Apollo Twin, PT12
Reply With Quote
  #3  
Old 10-11-2006, 08:27 PM
seagull seagull is offline
Member
 
Join Date: Aug 2003
Location: Savage, MN
Posts: 129
Default Re: Programming realistic piano parts

Thanks for the response spkguitar. I've been reading the PT7 manual about MIDI quite a bit and I've got a handle on timing, velocity, changing notes, and the other things that you can use to make a performance less mechanical. I guess I was looking for things that a piano player might point out as making something like this more realistic.

For example I've also programmed the drums for Imagine using BFD. I read up on this thread... my midi drum secrets revealed when I was "drumming". I play guitar and took some drum lessons in college. Some of the tips included programming a bass drum hit when you program a cymbal hit and that a drummer will naturally hit the high hat harder at the same time they hit the snare drum. Those tips made sense because I've got a familiarity with the instrument. I pretty much know nothing about playing the piano and was looking for playing tips that might help me.

The reality is I'm probably grasping at straws and should just spend time getting it right with velocity and timing.

Thanks for the input.
__________________
"What we Play is Life" -Louis Armstrong
Reply With Quote
  #4  
Old 10-12-2006, 04:34 AM
Stig Eliassen's Avatar
Stig Eliassen Stig Eliassen is offline
Moderator
 
Join Date: Jan 2005
Location: Norway @ Studio Varmt & Trangt
Posts: 7,455
Default Re: Programming realistic piano parts

You also need a realistic piano sound, most likely found in a sample library. I use Synthogy's Ivory, and simply love it.

Like BFD, this VI plugin has several velocity layers for each kind of grand piano, meaning that midi notes with different velocity will trigger different samples. Thus, making it realistic.

I've played keyboards since I was 7 (33 years old now I'm afraid), and I can imagine how hard it would be to program a realistic performance. My advice to you would be to have realistic piano sounds available, and get a piano-playing friend to record some live piano on a midi keyboard (you record the midi signals, not the audio).
After the recording's done, you can start to study the midi track to see how the velocity ranges throughout the track.

My 2 nok,-
__________________
Studio rig - Pro Tools|HDX 2018.7 | Logic Pro X.4.2 | Avid HD I/O (8x8x8) | 6-core 3.33 Westmere w/24GB RAM | OS 10.12.3 | D-Command ES | Eleven Rack | Vienna Ensemble Pro 5
Mobile rig - Macbook Pro i7 w/16GB RAM | UA Apollo 8p | Pro Tools|HD 2018.3 | Logic Pro X.4.2 | OS 10.12.6
Reply With Quote
  #5  
Old 10-12-2006, 07:44 AM
spkguitar's Avatar
spkguitar spkguitar is offline
Member
 
Join Date: Apr 2003
Location: Pittsburgh
Posts: 18,161
Default Re: Programming realistic piano parts

Quote:
You also need a realistic piano sound, most likely found in a sample library. I use Synthogy's Ivory, and simply love it.
I will second that. Ivory is incredible.
__________________
My Website: Pro Tools "Newbie" Help

Studio rig: Gigabyte GA-EX58-UD3R, Intel i7 920, 6GB Patriot DDR3, NVidia 8600GS, LG GGW-H20L BD-RE, Sony CRX195E1 CD-RW, 2x WD Caviar black 640GB (os swap), 1x WD caviar 320GB (sessions), 1x Maxtor 120GB (sessions), 1x Seagate 1TB (samples/loops), Profire2626, Command8, PT12 on OSX

Mobile Rig: 2015 MacBook Pro Retina, Apollo Twin, PT12
Reply With Quote
  #6  
Old 10-12-2006, 07:47 AM
randyT randyT is offline
Member
 
Join Date: Jan 2005
Posts: 228
Default Re: Programming realistic piano parts

I third it.....

Ivory is so sweet it makes me weep....


randy
Reply With Quote
  #7  
Old 10-12-2006, 12:57 PM
cheekypaul cheekypaul is offline
Member
 
Join Date: Feb 2001
Location: Middle England
Posts: 766
Default Re: Programming realistic piano parts

i like pianoteq mostly.
__________________
Mac Computers/PT12/Lots Of Lacie D2s
Reply With Quote
  #8  
Old 10-12-2006, 01:06 PM
cheekypaul cheekypaul is offline
Member
 
Join Date: Feb 2001
Location: Middle England
Posts: 766
Default Re: Programming realistic piano parts

Quote:
I've got a question about programming piano parts. I just bought the music for Imagine and programmed the notes in with the pencil tool (I should note that this is my first attempt at anything MIDI in Pro Tools or otherwise). It sounds pretty good but very mechanical. I don't play piano so the fine details of a performance don't come to me naturally. What are some tips to making the machine sound more natural. I'm guessing things like the notes of the dominant hand will be slightly louder and of course the performance will not be at the exact same tempo throughout so varying the tempo slightly is something I plan on doing. Any other tips for making a programmed piano performance sound more natural?? Thanks.
try selecting all of the notes and altering the midi data.
one way of adding that human feel is to select all notes and go to the midi velocity page and randomise by 1 or 2% for example. try that and do the same for timing or what ever else is too robotic.
good luck
__________________
Mac Computers/PT12/Lots Of Lacie D2s
Reply With Quote
  #9  
Old 10-14-2006, 07:34 AM
seagull seagull is offline
Member
 
Join Date: Aug 2003
Location: Savage, MN
Posts: 129
Default Re: Programming realistic piano parts

Thanks for all the replies. I'm off to emulate John Lennon now.
__________________
"What we Play is Life" -Louis Armstrong
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
i move some parts then parts are unmuted... montreal 003, Mbox 2, Digi 002, original Mbox, Digi 001 (Mac) 17 05-08-2010 05:56 AM
Committing midi parts to audio. All parts ahead of bar line sad1robot Pro Tools TDM Systems (Mac) 2 04-25-2010 01:09 AM
step programming drum parts via BFD driches 003, Mbox 2, Digi 002, original Mbox, Digi 001 (Win) 2 09-27-2005 06:32 PM
Realistic Potential 4 G3 LoRez LoFreq 003, Mbox 2, Digi 002, original Mbox, Digi 001 (Mac) 1 01-04-2004 09:57 PM
The most realistic sounds? Atana 003, Mbox 2, Digi 002, original Mbox, Digi 001 (Mac) 10 08-30-2002 12:53 AM


All times are GMT -7. The time now is 04:16 AM.


Powered by: vBulletin, Copyright ©2000 - 2008, Jelsoft Enterprises Limited. Forum Hosted By: URLJet.com