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#11
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Re: Drum Replacing
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I guess I'm lazy. Although, I do find that when it comes to editing the timing, I still do the old way of chopping them up and moving the regions. As opposed to using the warp feature. Warping is definitely quicker, no doubt, but I think chopping them up sounds a bit better. So maybe I'm not THAT lazy
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The rig: DFI LP UT NF680i LT SLI Intel Q6600 @ 2.4 GHz 4GB OCZ DDR2 800 4-4-3-15 Nvidia Geforce 7800GTX C Drive: WD Caviar SATA 150GB 7200RPM D Drive: WD Caviar SATA 720GB 7200RPM Enermax Liberty 620W PSU Windows XP Pro w/ SP3 Digi 003R ProTools LE 7.4cs7 |
#12
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Re: Drum Replacing
My previous method was to write plugin automation to get Drumagog to trigger properly, but these days I "prep" the tracks in Pro Tools for triggering with Drumagog. I'll beat detective, edit, and replace any soft hits that are not being triggered properly with good hits that trigger correctly. Recording the audio from actual drum triggers can help tremendously, especially for metal. I use DDrum triggers on kick, snare, and toms. Just more ways to get to San Jose.
Sometimes though I'll still use Sound replacer. I like occasionally because it has a "feel" to it on kick drums that works well for certain types of metal. I wish digi would fix Drum rehab, because I really liked the concept.
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https://www.thirdeyerecording.com/ |
#13
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Re: Drum Replacing
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The rig: DFI LP UT NF680i LT SLI Intel Q6600 @ 2.4 GHz 4GB OCZ DDR2 800 4-4-3-15 Nvidia Geforce 7800GTX C Drive: WD Caviar SATA 150GB 7200RPM D Drive: WD Caviar SATA 720GB 7200RPM Enermax Liberty 620W PSU Windows XP Pro w/ SP3 Digi 003R ProTools LE 7.4cs7 |
#14
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Re: Drum Replacing
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pro-tools-pc.com TRASHER Pro Tools Utility(updated 4-11-2024) HD Native, Avid 16x16, Eleven Rack, Focusrite Clarett 8preX, UA Quad Apollo TB. Intel I7 9900k Win 10 |
#15
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Re: Drum Replacing
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The rig: DFI LP UT NF680i LT SLI Intel Q6600 @ 2.4 GHz 4GB OCZ DDR2 800 4-4-3-15 Nvidia Geforce 7800GTX C Drive: WD Caviar SATA 150GB 7200RPM D Drive: WD Caviar SATA 720GB 7200RPM Enermax Liberty 620W PSU Windows XP Pro w/ SP3 Digi 003R ProTools LE 7.4cs7 |
#16
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Re: Drum Replacing
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https://www.thirdeyerecording.com/ |
#17
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Re: Drum Replacing
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As a side note, I do use static one shot samples to layer with real drums and percussion now and then. The key is to match each velocity hit of the real performance and bring it slightly under to beef up the tone a wee bit. One approach of many of course. Shane
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Pro Tools Power User Editing Give your plug-ins a facelift...and skin 'em! __________________ "Music should be performed by the musician, not by the engineer." Michael Wagener 25th July 2005, 02:59 PM __________________ Pro Tools|HD Native 9.0.1 | Pro Tools|HDX 10.2 | Studio One | REAPER 4.22 | HD OMNI | HoboMac Pro 2.26Ghz Quad-Core | W7 Ultimate 64-bit |
#18
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Re: Drum Replacing
I'm gonna have to try this MIDI stuff from Drumagog. FWIW, I haven't noticed any latency issues, even when blending the original with the replacement samples. Today I made a whole batch of samples using stereo from ezdrummer and included the room/overheads in the samples. That should make the next DR project interesting.
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HP Z4 workstation, Mbox Studio https://www.facebook.com/search/top/...0sound%20works The better I drink, the more I mix BTW, my name is Dave, but most people call me.........................Dave |
#19
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Re: Drum Replacing
Good morning all:
I have been reading many of the previous posts on Drum replacement and Drumagog, and as I get closer to finalizing the mixes for our new album, I have run into some issues with Drumagog's latency that have, at times, almost put me over the edge. I have noticed that guitardom has sort of been the unofficial 'authority' on latency related issues with Drumagog, but even so, I just wanted to find out if I'm reading all these posts correctly... My issue is that when bouncing my stereo Drumagog track that contains my Steven Slate Z2 samples, if I go back in and manually measure the delay (using the tab-to-transient mode) for various drum hits the sample delay can be 3206 for one, 3404 for another, similarly for the whole track. The maximum reported latency for the plugin is isted at 73.22 ms (3229.002 samples at 44.1k), but even when nudging the track back by that amount, I can still hear some phasing on the hits that drift by more than the indicated latency. After going through the Drumagog/Steven Slate/DUC forums, it appears that there are others that have experienced this. Rim from WaveMachine Labs, had suggested turning off the Auto-Align - can anyone verify that this will keep the sample delay consistent for all drum hits? If so, then I may use that as my workaround. Short of separating each drum hit again (Beat Det. has already been done on all the drum tracks), can anyone suggest a way to correct this problem, or will turning off the Auto-Align work in this case? Most of the tracks on the album have fairly simple rock beats, with minimal fills. For reference, I'm using PT 7.4cs8 and Drumagog 4.10 on my Tyan Quad. Hope this is enough information... Regards, Jeff |
#20
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Re: Drum Replacing (issues with Drumagog...)
had to bump this one, as it seems to be getting buried in here...still having issues with Drumagog when bouncing my tracks down...most of the hits are in phase and aligned properly, it just seems that after I've already used BD on the track, I shouldn't have to go back in and realign replacement hits that are drifting...
Anyone that uses Drumagog have any tips or recommended settings to minimize the drift caused when bouncing down to and audio track? Any help is appreciated... Regards, Jeff |
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