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#1
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Scripted show with two booms and a three to four lavs usually:
I have been given a session from the sound designer wich has been edited so there is just one lav and no boom pr line of dialogue. (It was received like this from the edit) Part of my task is to recover/add the boom for each cut. I have to duplicate every clip of the lav on the boom track, right-click and find the boom on the “Matching Field recorder Channels” and select the boom. This takes a very long time to do when there are hundreds of clips to wade through. All the clips I am searching for are nr 10 in the alacarte menu of clips to choose from, and the trackname is always Boom1. Is there a quicker way to go about this. I cant lasso a bunch of clips and do the same. That will just replace the first clip. Not the rest.
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#2
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Don't think this is possible without a 3rd party tool. Would be nice but PT's metadata and FRW are half baked.
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~Will |
#3
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Sometimes I find it quicker to right-click the field recorder guide track, and select expand channels to new tracks by match criteria. If you tinker with the match criteria, it can be possible to keep the results relatively under control.
It still isn't particularly efficient, but it does replace the endless right-clicking of clips with deleting entirely tracks or lassoing big bunches of stuff that aren't needed in order to keep the bits that you want.
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#4
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You could use Soundflow or similar to create a macro to get to the Boom track if it's always in the same place.
Then it's only one button press per clip. I use one for this but I have to keep changing it, as labelling and Boom track position changes from recordist to recordist and sometimes scene to scene. Ediload is still the best for this kind of scenario IMHO.
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#5
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I'm a video editor but, looking at
https://m.youtube.com/watch?v=EqlZUWZ64Nk&t=000820 It seems like it should be fairly easy to expand the tracks and then remove all but the boom, no? Otherwise, at the Media Composer / Prem Pro / Resolve end we have to match frame + add for each edited clip in the timeline. |
#6
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