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#1
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In PT8 - I made an audio loop w/ some scissors listening to a click track @ 200bpm;
even recorded the click to see how far off I was; then used elastic time/poly/warp to quantize the audio and after trimming - ended up w/ 8 clean bars that lined up perfectly w/ the recorded click audio wave forms. But when I try and loop it - - it goes off beat right away. I tried to cut and paste manually - and the manual cross fade's don't seem to work. Any suggestions? Would beat Detective work better in this situation? maybe using the recorded audio click as the reference? Last edited by sixstrings22; 04-08-2010 at 09:20 AM. Reason: Clearer thread title |
#2
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Do you have the original source file? Open it up in Workspace and conform it to Tempo and drag it in.
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Aaron Mulqueen - 001 HD Native |
#3
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the beauty of the loop is it's already conformed perfectly to tempo - elastic audio worked great;
yet when i try and make 30 or so more loops for a song - it doesn't stay in time.... |
#4
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Commit the EA track and duplicate again.
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Aaron Mulqueen - 001 HD Native |
#5
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Don't use Duplicate - set the grid to Bars/Beats and Loop Region
Rail
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Platinum Samples www.platinumsamples.com Engineered Drums for BFD |
#6
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Hi Rail so duplicating is adding the time?
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Aaron Mulqueen - 001 HD Native |
#7
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Wasn't this a know issue some time back? I seem to recall DTS explaining why it happened and what to do about it. It never affected me so I don't remember a lot.. but a search should turn up something.
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Here I am, after time not long... and thankful for the break, What I found when I got there, was that I couldn't stay away! Hobo Shave! |
#8
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Rounding errors..
Rail
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Platinum Samples www.platinumsamples.com Engineered Drums for BFD |
#9
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Ahhh...
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Aaron Mulqueen - 001 HD Native |
#10
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I am region looping; don't know any other way. It's still goes off. Obviously, the loop is not perfect but darn close; i thought - like Live, it just automatically keeps the loop synced when i go to Region/Number of Loops etc; This is my first time using a warped loop. That has got to have something to do w/ it, i'd guess.
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