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#61
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Re: Tracking with Buffersize 32?
I’m recording at 64 buffer on an m1max MBP fully loaded. Also using an Orion 32, but it’s connected over MADI mind you. It’s worked well and never had any complaints. In theory, there should be more latency going over the madi connection but it’s still been totally workable. I imagine 32 buffer would be fine too but I don’t like living on the edge like that.
Only issue is keep your master bus clear if you’re running in rosetta mode. Even no-latency plugins on the master bus have a tendency to act weird in a tracking scenario. Especially sound id. Haven’t done any critical recording in silicon mode, but I do remember it wasn’t a problem like this when I was on intel. Sent from my iPhone using Tapatalk |
#62
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Re: Tracking with Buffersize 32?
I pop my popcorn with a 256 buffer setting. 150ms between kernel popping. There’s no combing. Then I add the butter with 512 buffer setting and 15ms between salting. I can hear every kernel.
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#63
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Re: Tracking with Buffersize 32?
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The biggest benefit of DSP systems is that they make achieving low latency relatively easy. We can walk into a shop and just ask for it! I suspect a lot of people here have never actually measured the real world latency of their systems. Some would probably be surprised how big the latency is in 'acceptable' HDX sessions. I ditched HDX2 last year after upgrading my computer. Particularly with the changes to I/O in Pro Tools, I discovered that 400-600 voice sessions at 64 samples were easy-peasy. My native sample buffers never move. But the more surprising aspect of it was that adding a HDX card back into the system sent it backwards in terms of tracking capability. In the 400-600 voice native sessions, I can punch in ~100 channels to record with plugins, routing and sends in place. Putting a HDX card into the system reduced it to 64 inputs, and almost halved the number of plugins and routing on offer. That is purely the result of hitting the limitations of DSP in HDX. It took me days to comprehend and come to terms with what I was seeing. For decades now we have all been adding DSP to improve the performance of our native systems, but this was totally the other way around. Suddenly I was presented with the reality that I needed to add more DSP to ensure HDX kept up with the native system! $12000AUD in DSP to match a $2500AUD computer, basically. It takes a little bit of research to execute an effective native system, but it isn't remotely exhaustive. In some people's worlds, DSP will always be 'better'. In others, an all consuming focus on sample buffers will be their thing. But for me and my world, at least, DSP is all but dead. That is the beauty of running your own tests and taking some measurements. You figure out what works best for your own needs, rather than climbing onboard the endless, generalised assumptions. The way people talk about DSP, and native sample buffers, and latency in this day and age has become very reminiscent of other tired digital audio internet statements. Stuff like "sample rate is stair stepped". Or "One bit equals 6dB". Or "resolution decreases with volume".
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Pro Tools Ultimate 2024.3. OSX 13.6.5. Win 10. HD Native. Lynx AES16e. Lynx Aurora 16. i9-13900KF. ASRock Z690 Steel Legend. 64GB Ram. AMD Vega 64. BM Decklink. Dolby Atmos Renderer 5.2. Trinnov D-Mon. D-Command. |
#64
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Re: Tracking with Buffersize 32?
I'm with you. having used TDM for ages, then jumping into Native with my home studio I was a little apprehensive because, at the time, TDM still felt like the King in terms of performance and lack of compromises. Then Native hit its stride with CPU upgrades and ProTools making it a more friendly architecture, and today I think I'd feel less happy about DSP. Where it once shined, Native has now (more or less) covered the spread. Latency is never an issue, and the amount of power available to something like a Studio Ultra is ridiculous.
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#65
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Re: Tracking with Buffersize 32?
Just wanted to add to the dumpster fire that is this thread.
I have been recording (16 channel full bands/drums), editing, and mixing with my MBP M1max at 32 buffer 48k and have had zero issues. This thing is a beast, Ive left it at 32 buffer for everything the entire time I've had this machine. Plugins that add a siginificant amount of delay compensation I avoid during tracking, but from what I've learned here on the duc is that is a feature of those plugins, and not a limitation of the computer. Also to add, 128 buffer is the max I'll go, 256 is too much latency. I feel that any difference between 32 and 64 is really the phase interaction of the headphones/IEMs with the direct sound rather than any perceived latency. |
#66
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Re: Tracking with Buffersize 32?
Yes, silicon Macs are beasts! But as stated above, tracking without DSP / and a dedicated DSP path, requires to keep an eye on the native playback buffer and on the number of samples that plugins used in the recording session add. For those who don't want to be bothered with that and like to punch in something on a fully loaded session with 3000+ sample delay plugins and a native playback buffer of 2048 samples, luckily also in 2023, we still have DSP options :)
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Apple MacBook Pro M2 Max, 96GB ram | Pro Tools HDX | Avid MTRX | Pro Tools Ultimate 2023.12 | macOS 13.6.3 |
#67
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Re: Tracking with Buffersize 32?
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MSI Pro Z790 Edge | i913900k @ 5.7GHz | 64GB DDR5 5600| 8TB NVMe | 3TB SATA SSD |10TB WD Black | Audient iD14 | PT 2022.12| Win 11 Pro | Tons of VIs and plugins |
#68
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Re: Tracking with Buffersize 32?
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__________________
MSI Pro Z790 Edge | i913900k @ 5.7GHz | 64GB DDR5 5600| 8TB NVMe | 3TB SATA SSD |10TB WD Black | Audient iD14 | PT 2022.12| Win 11 Pro | Tons of VIs and plugins |
#69
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Re: Tracking with Buffersize 32?
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__________________
MSI Pro Z790 Edge | i913900k @ 5.7GHz | 64GB DDR5 5600| 8TB NVMe | 3TB SATA SSD |10TB WD Black | Audient iD14 | PT 2022.12| Win 11 Pro | Tons of VIs and plugins |
#70
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Re: Tracking with Buffersize 32?
Yes -- the latency problem is somewhere else than playback buffer.
As I already told you, TDM systems have bigger roundtrip latency (than 64 samples) without any plugins (in another words: without playback buffer) and that has been touted so super fast there is absolutely no monitoring problems. And the fact is, TDM latency builds up as you add plugins -- but it is still okay because TDM is so superfast. Everone says so, therefore must believe it is true. This is psychological for the artist and technical to the audio engineer. Maybe your AD/DA is too slow? Maybe psychology says that if it isn't hardware (TDM) it must be slow because there is native processing involved? Maybe 64 buffer is too fast and the monitor mix is starting to fight against what the singer hears through bones? Who knows. But it is not the sample buffer that needs to be faster. Think about it: 64 samples at 48kHz means 1.33ms latency for plugin processing. Converted to distance it means this: 0.00133 seconds * 340 meters/second = 0.45 meters = 45 centimeters. In other words same latency as distance from singer to microphone. It also means the latency can be fixed by singing just a bit closer to the mic.
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Janne What we do in life, echoes in eternity. |
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