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Old 07-21-2021, 06:30 AM
Zergei72 Zergei72 is offline
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Default EASY WAY OF : Quantizing Live Drums

I'm in the situation, that I need a simple way of quantizing my drums .

They are all tracked to a click track ...
but as I'm not a so called pro drummer there are flaws in my playing .

I have recorded the drums in two to four bar takes, but they are still not dead tight . As a matter of fact they need lots of editing / quantizing .

Now, if anyone would share their methods (Basic or Advanced) of doing this .

I'm still quite a newbie with Pro Tools though I've been using it for years, but I've only scratched the surface .

E.g. What is the Beat Detective ?

I know I should look @ YouTube, but I thought I'd ask people around here first .

- Z -
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Old 07-21-2021, 06:36 AM
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Default Re: EASY WAY OF : Quantizing Live Drums

You can use beat detective to slice your drum tracks and the next step would be enabling elastic audio to adjust your overheads before dropping the hits to the grid. Takes some time to get used to, but the principle is simple: splice first, move later.

EDIT: give the splices some 25-ish milliseconds time before and after while using beat detective. If you cut too near of the transient it will sound weird.
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Old 07-21-2021, 08:41 AM
Robruce Robruce is offline
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Default Re: EASY WAY OF : Quantizing Live Drums

Quote:
Originally Posted by Zergei72 View Post
I'm in the situation, that I need a simple way of quantizing my drums .

sniiiiip
E.g. What is the Beat Detective ?

I know I should look @ YouTube, but I thought I'd ask people around here first . - Z -
Beat Detective is powerful. Others on this forum are more adept at it. What's been most effective here is to do it manually.

First create a drum group, now duplicate the drums as a new 'take' and work on that copy, not the original. Make sure you're in Slip not Grid mode.

Of course it's much more difficult and sometimes impossible to fix timing on a single drum because that drum is bleeding into all the other mics, and will then be out of phase/time with itself in those other mics.

Rule number one here is to use ears first and eyes second. Quantized drums are great for marches and dance music and much else, but a little breath is usually desirable for 'human' ensembles as long as there isn't noticeable dragging or rushing of tempo, or rushed fills etc.

When you find a passage where the drums are too far ahead or behind, click-drag-select the errant passage and use Command+E to make a new region, now nudge it forward or back to where it's closer to the bar line (beat or groove) and not out of 'feel' with the neighboring bars. Next listen to your edit for 'feel' in context. In some cases you'll want to nudge the waveform within it's new region as opposed to nudging the entire new region itself.

Still in group mode, now perform two cross fades for that new region and then listen closely that your edit and fades are free of clicks or a bad blend with the neighboring bars.

ps- There may be some edits where a preceding cymbal decay might get chopped, so there you might need to take it out of group mode and drag the tail of that crash later beyond the leading edge of the region you've created and nudged.

Last edited by Robruce; 07-21-2021 at 09:51 AM. Reason: ps
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Old 07-21-2021, 10:31 AM
albee1952 albee1952 is offline
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Default Re: EASY WAY OF : Quantizing Live Drums

Sometimes I will edit drums manually. Make a group of all the drum tracks with audio. Using Tab 2 Transient, tab thru and separate clips in the problem areas and move things as needed(either snap to grid or just move things closer). Then using the trim tool, drag edges of clips back to A-fill in any blank areas, and B-so you have some leeway to add crossfades.
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