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Old 04-09-2018, 07:55 AM
Mick335 Mick335 is offline
Join Date: Aug 2011
Location: Houston, Texas
Posts: 15
Default Monitoring through headphones with Apollo 8 - when selecting Low Latency Monitoring

Hi. I apologise if this is a stupid question (in other words - I am just missing something obvious) but I have a question with regards to monitoring through headphones, using Universal Audio Apollo:

My issue is that I send a headphone mix to a bus, to an aux track, so monitor through that aux output, rather than directly through the Apollo.

This is perfect APART FROM when I arm that specific track for recording: as I have it set to Low Latency Monitoring then it automatically mutes the send, so (for example) the singer can no longer hear that particular track when singing through the headphones.

Can anyone please give me guidance? Or is the answer to use the Apollo console for headphone mix?

I’d really appreciate some help here!

Thanks, Mick.
Pro Tools 2020
Mac Mojave
Mac Pro (canister type)
Twin Xeon processors
Apollo Quad + satellite
Multiple Enterprise class SSDs (mixed use endurance)
Solid State Logic Nucleus.
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Old 04-10-2018, 08:21 AM
chrismeraz chrismeraz is offline
Join Date: Jun 2006
Posts: 376
Default Re: Monitoring through headphones with Apollo 8 - when selecting Low Latency Monitori

Sends will always be muted by LLM. If you don't like that, you must find a work-around that works better for you.

I like to make my headphone mixes in PT rather than in Console, because I have more outputs available and because that way I don't have to make two mixes. However, I found that even with a blazing fast computer, using PT Native (non-HD), it is impossible to have latency low enough for me to be happy with the sound in the cans during tracking. I got it down to 4.5ms, but I could still hear a significant comb filtering effect.

So, I will stick with direct monitoring through Apollo. When monitoring new tracks that are being recorded along with old backing tracks that were pre-recorded, we end up using both the headphone mix in PT (for the old tracks) and the headphone mix in Console (for the new tracks). This means you have to manually keep the levels the same between the headphone mixes and control room mixes for both applications.

Major pain in the ass, but it's the only way I can work until I can afford PTHD. I tried working with 2ms latency (monitoring through Console at 48k) and it still felt too much. I am only happy with 1ms latency or less (monitoring through Console at 96k).

EDIT: Remember, it's not the latency that's a problem - it's the comb filtering caused by the latency. So when people tell you "Oh God nobody can even hear latency less than 5ms," they're right but they're wrong - you won't hear timing differences, but you'll hear quite drastic frequency response differences.

This post is a natural product made from recycled electrons. Any slight variations in spelling and grammar enhance its individual character, and in no way are to be considered flaws or defects.

Last edited by chrismeraz; 04-10-2018 at 11:38 PM.
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Old 04-10-2018, 08:34 AM
albee1952's Avatar
albee1952 albee1952 is offline
Join Date: May 2004
Location: Norwich, CT
Posts: 38,665
Default Re: Monitoring through headphones with Apollo 8 - when selecting Low Latency Monitori

And, monitoring thru the Apollo window is probably the only way to work WITH active UA plugins
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The better I drink, the more I mix

BTW, my name is Dave, but most people call me.........................Dave
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