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#1
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PT 11 with UAD Plugins - Need right information!
Hello Professional engineers,
We have been having issue that using Universal audio plugins shows "Native" instead of DSP with PT 11. UA says it is not right. It should shows DSP and they can't figure out why our UAD plugins shows Native and working in CPU instead in DSP. Since UA couldn't figure out, we decided to ask here, other professional guys. Please let us know what it should be and how we can fix it. Info - Mac OSX 10.8.5 Apollo QUAD2 PT 11. Delay compensation is ON. Appreciate your help, A.Y.L |
#2
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Re: PT 11 with UAD Plugins - Need right information!
Wait. So the plug-ins are actually being handled by the CPU, not by the Apollo?
I didn't realize this was even possible.
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Pro Tools HD 12.4, Pro Tools "Vanilla" 12.4, Artist Transport, 2x Artist Mix Studio Blue: RME UCX, Win7 Pro, i7 960, 16GB || Studio Green: RME Babyface, Win10, i7 7700HQ, 16GB |
#3
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Re: PT 11 with UAD Plugins - Need right information!
You're confused by overlapping terms. The plugins are Native in the sense that they don't run on an HDX box, and instead their interface is handled like a Native AAX plugin. So ProTools shows it as a Native plugin, because in ProTools' "mind," the only choices are AAX Native or AAX HDX DSP. But the processing is done on the Apollo.
They shouldn't use any significant CPU power, just enough for the on-screen drawing of the plugin window. ~peter in Istanbul
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* Macbook Air : M1 ~ 16gb ~ 1tb ~ Ventura latest * Hackintosh : i9-9900k ~ 16gb ~ 3tb ~ Monterey 12.6.1 * PT 23.6 + Ableton Suite 11.3 * Soundtoys + Valhalla + Fabfilter + Spitfire * RME Fireface UCX II ~ Arturia Keylab Essential 49 * various clarinets, trumpets, flutes, plucky stringy thingies |
#4
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Re: PT 11 with UAD Plugins - Need right information!
Edit.....
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Sam |
#5
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Re: PT 11 with UAD Plugins - Need right information!
Quote:
Christopher
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Best Regards Christopher #thestruggleisreal South Side Music Group WEBHOME |
#6
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Re: PT 11 with UAD Plugins - Need right information!
Thank you everyone.
We have been speaking to UA supporter, creating new empty project with UAD plugins and sent it them, but still result come same. Plugins upper right side, under the BYPASS says "Native". Doesn't this meaning working as Native/CPU? We attached screen shot from this empty project on this post. We have called Avid too. But as all know, basically they don't give you support except you pay. Even their own customers. We experienced Avid support is worst among many companies we deal with. We believe that they should consider their own responsibility and moral concept in this society. We never had this struggle getting just this basic information of usage using other DAWs and companies. Is there anyone truly know what it is and give us answer instead of Avid company?? We are working on PT 11, project is 96 & 24bit. Right now buffer size is 2040 to not to overload CPU right now. Appreciate your help, A.Y.L |
#7
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Re: PT 11 with UAD Plugins - Need right information!
Quote:
Not sure what the issue/question is?? |
#8
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Re: PT 11 with UAD Plugins - Need right information!
They say Native because they don't use the Avid HDX card. They use the UAD chipset on the Apollo or UAD card. So pro tools doesn't see them as DSP but UAD does within their own framework.
This is the way it should be.
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Cliff Stendel -iMac 5K 32g
-PT12. HDX -HD I/O 8x8x8. -HD Omni -Avid S3 -API 2500 -API 5500 -UA 2-1176 -UA 2-610 -Neve 1073, Chandler LTD-1 -Eventide H8000FW -Lexicon PCM96 -Bricasti M7. -Joe Meek channel. -Waves Mercury, Flux all, Softube All, Plugin Alliance all, McDSP all, Sonnox All, MH production, Wave Arts,a bunch more -Moog Voyager XL, Nord Piano, Hartmann Neuron, ARP Axxe, Gibson Les Paul, Mesa Boogie Roadster, Kemper, Taylor T5 and T5-12 |
#9
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Re: PT 11 with UAD Plugins - Need right information!
Quote:
Doesn't this meaning working as Native/CPU? The answer is No. (This explanation is going to be simplified quite a bit) First, let's take a look at the Pro Tools side of things. Pro Tools 11 only knows about two types of plugins:
When you add a plugin to a track, the track's audio is sent to the plugin, the plugin does its processing, and the plugin returns the audio. Also, when you instantiate a plugin, Pro Tools tells the plugin how you want it instantiated: DSP or Native. When the plugin starts its processing, it determines if DSP was requested. If DSP was requested, the plugin determines if there is an HDX DSP card available. If an HDX DSP card is available, the plugin sends the audio to the HDX DSP card for processing. If there is not an HDX DSP card available and if the plugin contains Native code, the plugin will then send the audio to the Native code for processing using the computer's CPU; if it does not contain Native code, the plugin is simply bypassed. Obviously, if an AAX Native plugin was selected, the audio is sent straight to the Native code for processing. Recapping the Pro Tools stuff, only two types of plugins are recognized...AAX DSP, where the plugin's processing is done on the HDX card, and AAX Native for processing using the computer's CPU. Now, let's look at the Universal Audio (UAD) stuff. First, some important facts...
So, how can we use UAD plugins with Pro Tools? Simple...UAD provides a "wrapper"* that looks like an AAX Native plugin to Pro Tools and that can also communicate with UAD's plugins. But UAD's plugins are DSP plugins, so why doesn't the wrapper look like an AAX DSP plugin to Pro Tools? Because the UAD plugins will not be using the HDX card for their DSP processing...the required UAD hardware will be doing the DSP processing. Since Pro Tools only recognizes AAX HD and AAX Native plugins, and the UAD plugins will not be using any HDX hardware, the wrapper can only "present itself" as an AAX Native plugin. Which is why UAD plugins show up as AAX Native in Pro Tools. Hope this clarifies things for you... *UAD also provides a "wrapper" that will make UAD plugins look like VST plugins to DAWs that support that format, such as Cubase, Reaper, etc. And when a new plugin format comes along, UAD only needs to rewrite the "wrappers" instead of having to rewrite all of their plugins.
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X Note that all opinions, observations, whatever, in this post are mine, unless I'm being mean or am wrong, in which case it's somebody else's fault. I do not work for Avid (their loss)...my only relationship with Avid is that of a customer (when I'm not too poor to buy stuff, like now)...and that hot administrative assistant...that's more of a "thing" than a "relationship" (that should keep them guessing for a while...) Just rockin'...what more is there? Bill in Pittsburgh |
#10
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Re: PT 11 with UAD Plugins - Need right information!
WOW Great info Bill
I didn't even know this and we have been using UA since their fist plugin came out so again Thanks for explaining this step by step. Best Regards Christopher
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Best Regards Christopher #thestruggleisreal South Side Music Group WEBHOME |
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