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Old 01-06-2011, 07:08 AM
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MIKEROPHONICS MIKEROPHONICS is offline
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Default SFX licensing

I need clarification here, as this is outside my usual broadcast/film experience.

I have been approached to design the audio for an app - how frightfully current and trendy of me indeed.

What is the situation with respect to licensing of commercial sfx libs? Am I able to use them as source audio, if I blend/process and recreate new audio? Or must I record my own source audio to maintain royalty free audio for the app developer?

Any words of wisdom greatly appreciated

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Old 01-06-2011, 07:28 AM
Postman Postman is offline
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Default Re: SFX licensing

Check with the libraries themselves. I don't think you'll have any problems using them but why not make certain?

Here is Sound Ideas end user license (for purchasers obviously). Sounds like a "custom license" might be required, depending on what you have in mind and how strict they want to be.
http://www.sound-ideas.com/licenses.html
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Old 08-14-2011, 04:51 PM
iain_m iain_m is offline
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Default Re: SFX licensing

+1 to Postman's suggestion that you check the licenses of individual libraries and developers.

It all hinges on the kind of 'derivative works' that a developer allows. For example, users of the libraries I've made aren't allowed to redistribute the sounds as individual sounds (this is normal, obviously). However, users can incorporate them in a derivative work, and even though the sounds may be relatively exposed, they are there as part of the creative work, e.g. a single sound that punctuates action in a movie, game or whatnot.

Where it gets murky is when the sound does appear 'as a sound', e.g. if it were in an app that allows the user to trigger and manipulate the included sound effects, as part of the interface interaction or a music sequencer. In those cases, it would be worth asking a developer directly in advance. They would probably allow it, but under a more expensive license.

I hope this helps.
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