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#1
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Eucon commands not stackable?
Hello, when defining buttons in Logic Pro, I can create one Eucon command on a button, then the option for eucon is greyed out when I want to create the second. Is this on purpose? I'm able to stack standard keyboard buttons, however.
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#2
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Re: Eucon commands not stackable?
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Is this a theoretical question or are you trying to achieve something in particular? |
#3
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Re: Eucon commands not stackable?
Programming macros is supposed to be a major feature highlight of the Eucon products, it's even in the demo videos.. In this case, I want to set locators to region size, turn on cycle mode, and play - with one button
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#4
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Re: Eucon commands not stackable?
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Anyway, you do not need Eucon commands for either play (obviously Space) or cycle (C). You could even assign a shortcut in Logic for the location function. An example of something you can do with Eucon and not with any other protocol: Change faders layout (ex: to strings) with a Mc command while simultaneously jumping to a proper Screenset (key shortcut), and playing back (key shortcut) from a marker (Eucon project specific) for the strings section. You could even change to a different touchscreen page (Page) simultaneously and trigger a series of other key functions. It's very powerful, but if your making a complex macro it's useless to use the Eucon command for "play". |
#5
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Re: Eucon commands not stackable?
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Plus, when stacking commands, now the only way is to find your first command in Eucon the usual way, then you have to switch over to key commands in logic to figure out what shortcut is the default, assign it if necessary, etc.. a pain, would be better to do them all in one place. Making the Eucon section searchable would also be nice. |
#6
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Re: Eucon commands not stackable?
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