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  #1  
Old 09-23-2023, 11:19 AM
shawnhonsberger shawnhonsberger is offline
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Join Date: May 2023
Location: Irvine, CA
Posts: 60
Default Dolby Atmos Render CPU on macOS

Hi all,

Why does the Dolby Atmos Renderer on macOS take so much CPU? What does its CPU meter represent? A single core? A single process?

I'm using a reasonable amount of re-renders, 5.1, ST, 7.1.4, and using loudness and binaural, but why is the CPU so high? Editing these settings and turning off re-renders makes very little difference.

My specs are below, but I am running v5.1.0_793-98966d0d on macOS 13 on a M2 Ultra Mac Studio (20 core, 192 ram). This has been an issue on all versions of macOS 13 so far. Ironically, before I got rid of my M1 iMac, it the Renderer was only using 20-30%. I'll add screen shots of my settings. Is this just a DVS thing?

What am I doing wrong?

Pro Tools Ultimate 2023.9
DAR 5.1.0_793-98966d0d
DVS 4.3.1
__________________
Be safe and well,

Shawn Honsberger
Argyle Street on Apple Music

System Details:
Apple Mac Studio M2 Ultra 24 Core CPU, 60 Core GPU
192GB Unified Memory, 4 TB SSD
Apple iPad Pro M2 (12.9-inch) (6th generation)

I/O + Control Surfaces:
AVID Pro Tools | MTRX Studio (TB3 Native)
AVID Thunderbolt 3 Option Module
RTL (96k): 1.2ms at 32 samples, 1.8ms at 64 samples
RTL (48k): 2.3ms at 32 samples, 3.6ms at 64 samples
AVID S1 EUCON Controller
Elgato Stream Deck XL

Software:
Apple macOS 14.6.1
AVID Pro Tools Ultimate 2024.6
AVID EUCON 2023.11
AVID Control 2023.11
Dolby Atmos Renderer 5.3.0
SoundFlow 5.8.0
Scheps MOMDeck
Apple Logic Pro 11.0.1

Drivers:
AVID MTRX Studio Firmware 1.1.3.1
AVID HD Driver 2024.6
AVID DADTBDriver CoreAudio
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  #2  
Old 11-02-2023, 06:44 AM
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creativecontrol creativecontrol is offline
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Location: Madison, WI
Posts: 2,367
Default Re: Dolby Atmos Render CPU on macOS

DVS on Silicon appears to take way more resources than the Intel version. Open up Activity Monitor and see for yourself. DVS is handy, but hardware IP is always best.


Jeff
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  #3  
Old 11-02-2023, 07:57 AM
gives's Avatar
gives gives is offline
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Join Date: Feb 2001
Location: Portland, OR
Posts: 1,874
Default Re: Dolby Atmos Render CPU on macOS

Quote:
Originally Posted by creativecontrol View Post
DVS on Silicon appears to take way more resources than the Intel version. Open up Activity Monitor and see for yourself. DVS is handy, but hardware IP is always best.


Jeff
I was wondering that also, but this explains it. I sort of ignore the CPU in the Renderer. I never have had any issues with running out of memory even when I had my old Mac Trash Can. Still, they are probably due for an update, which I would think be in the works.

G
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Composer/Sound Designer/Protools 2024.6 Ultimate, MTRXII-TB3, DADMAN MOM, Cisco SG350-10MP EthernetHUB, KLANG:quelle 4 Channel Dante™Headphone Amp, DVS,MADI, Mac Studio Ultra,128 RAM/4TB SSD, Ventura 13.6.8, DP 11.3.2, Logic Pro X 11.0.1 DOLBY ATMOS Facility/MPSE Motion Picture Sound Editors Avid Certified Professional ProTools/Dolby ATMOS
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  #4  
Old 11-05-2023, 12:57 PM
shawnhonsberger shawnhonsberger is offline
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Join Date: May 2023
Location: Irvine, CA
Posts: 60
Default Re: Dolby Atmos Render CPU on macOS

Thank you, both! I appreciate you!
__________________
Be safe and well,

Shawn Honsberger
Argyle Street on Apple Music

System Details:
Apple Mac Studio M2 Ultra 24 Core CPU, 60 Core GPU
192GB Unified Memory, 4 TB SSD
Apple iPad Pro M2 (12.9-inch) (6th generation)

I/O + Control Surfaces:
AVID Pro Tools | MTRX Studio (TB3 Native)
AVID Thunderbolt 3 Option Module
RTL (96k): 1.2ms at 32 samples, 1.8ms at 64 samples
RTL (48k): 2.3ms at 32 samples, 3.6ms at 64 samples
AVID S1 EUCON Controller
Elgato Stream Deck XL

Software:
Apple macOS 14.6.1
AVID Pro Tools Ultimate 2024.6
AVID EUCON 2023.11
AVID Control 2023.11
Dolby Atmos Renderer 5.3.0
SoundFlow 5.8.0
Scheps MOMDeck
Apple Logic Pro 11.0.1

Drivers:
AVID MTRX Studio Firmware 1.1.3.1
AVID HD Driver 2024.6
AVID DADTBDriver CoreAudio
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  #5  
Old 11-06-2023, 03:49 PM
gives's Avatar
gives gives is offline
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Location: Portland, OR
Posts: 1,874
Default Re: Dolby Atmos Render CPU on macOS

Quote:
Originally Posted by shawnhonsberger View Post
Thank you, both! I appreciate you!
Sure! I guess I was a bit of help, but CreativeControl is very good at these questions!

G
__________________
Composer/Sound Designer/Protools 2024.6 Ultimate, MTRXII-TB3, DADMAN MOM, Cisco SG350-10MP EthernetHUB, KLANG:quelle 4 Channel Dante™Headphone Amp, DVS,MADI, Mac Studio Ultra,128 RAM/4TB SSD, Ventura 13.6.8, DP 11.3.2, Logic Pro X 11.0.1 DOLBY ATMOS Facility/MPSE Motion Picture Sound Editors Avid Certified Professional ProTools/Dolby ATMOS
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  #6  
Old 11-30-2023, 04:42 PM
kingtone kingtone is offline
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Join Date: Jun 2004
Posts: 17
Default Re: Dolby Atmos Render CPU on macOS

Quote:
Originally Posted by shawnhonsberger View Post
My specs are below, but I am running v5.1.0_793-98966d0d on macOS 13 on a M2 Ultra Mac Studio (20 core, 192 ram). This has been an issue on all versions of macOS 13 so far. Ironically, before I got rid of my M1 iMac, it the Renderer was only using 20-30%. I'll add screen shots of my settings. Is this just a DVS thing?

What am I doing wrong?

Pro Tools Ultimate 2023.9
DAR 5.1.0_793-98966d0d
DVS 4.3.1
Did you ever get progress on this? Im moving towards a similar setup and looking at specs for an M2 Ultra...
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  #7  
Old 11-30-2023, 05:05 PM
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creativecontrol creativecontrol is offline
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Location: Madison, WI
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Default Re: Dolby Atmos Render CPU on macOS

Dolby has acknowledged that this is unique to the Mac Studio Ultra and not actually using more CPU usage - but rather - has to do with the way the threads are used. My understanding is that they are refactoring how to adjust the CPU meter to show the actual values which are less than what is currently displayed.



best,


Jeff
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S6 FAQ
MTRX FAQ
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  #8  
Old 11-30-2023, 06:24 PM
kingtone kingtone is offline
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Join Date: Jun 2004
Posts: 17
Default Re: Dolby Atmos Render CPU on macOS

Quote:
Originally Posted by creativecontrol View Post
Dolby has acknowledged that this is unique to the Mac Studio Ultra and not actually using more CPU usage - but rather - has to do with the way the threads are used. My understanding is that they are refactoring how to adjust the CPU meter to show the actual values which are less than what is currently displayed.



best,


Jeff
Thanks Jeff,
That is good to hear.
I was looking at OP's ram specs and thinking only having 64gb would be useless, but maybe I could get by with it. (main factor really is wait time than cost right now)
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  #9  
Old 01-04-2024, 03:46 PM
shawnhonsberger shawnhonsberger is offline
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Join Date: May 2023
Location: Irvine, CA
Posts: 60
Default Re: Dolby Atmos Render CPU on macOS

Thank you, all! This was solved for me in 5.2.0, though I use the internal renderer now. :) Sorry for my lateness. I've had some sporadic trouble posting replies.
__________________
Be safe and well,

Shawn Honsberger
Argyle Street on Apple Music

System Details:
Apple Mac Studio M2 Ultra 24 Core CPU, 60 Core GPU
192GB Unified Memory, 4 TB SSD
Apple iPad Pro M2 (12.9-inch) (6th generation)

I/O + Control Surfaces:
AVID Pro Tools | MTRX Studio (TB3 Native)
AVID Thunderbolt 3 Option Module
RTL (96k): 1.2ms at 32 samples, 1.8ms at 64 samples
RTL (48k): 2.3ms at 32 samples, 3.6ms at 64 samples
AVID S1 EUCON Controller
Elgato Stream Deck XL

Software:
Apple macOS 14.6.1
AVID Pro Tools Ultimate 2024.6
AVID EUCON 2023.11
AVID Control 2023.11
Dolby Atmos Renderer 5.3.0
SoundFlow 5.8.0
Scheps MOMDeck
Apple Logic Pro 11.0.1

Drivers:
AVID MTRX Studio Firmware 1.1.3.1
AVID HD Driver 2024.6
AVID DADTBDriver CoreAudio
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