Avid Pro Audio Community

Avid Pro Audio Community

How to Join & Post  •  Community Terms of Use  •  Help Us Help You

Knowledge Base Search  •  Community Search  •  Learn & Support


Avid Home Page

Go Back   Avid Pro Audio Community > Pro Tools Post Production > Post - Surround - Video
Register FAQ Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 05-10-2012, 07:36 PM
apoc64 apoc64 is offline
Member
 
Join Date: Jul 2011
Location: Denver
Posts: 11
Default Generating room tone

I am doing some dialog editing on a project and I don't have very good room tone for a scene. I've tried piecing together some bits copied from between lines, but there are extraneous noises which sound even worse if I loop it. Is there any plug-in or tool that can create longer sections from a short noise sample - basically noise reduction in reverse? I know Soundtrack Pro actually has this.
Reply With Quote
  #2  
Old 05-10-2012, 08:00 PM
Craig F Craig F is offline
Member
 
Join Date: Aug 2000
Location: Portland, OR
Posts: 12,606
Default Re: Generating room tone

I think RX has that
__________________
...

"Fly High Freeee click psst tic tic tic click Bird Yeah!" - dave911


Thank you,

Craig
Reply With Quote
  #3  
Old 05-11-2012, 01:00 AM
idris idris is offline
Member
 
Join Date: Apr 2004
Location: Harpenden, just north of London, UK
Posts: 460
Default Re: Generating room tone

When you say the room tone isn't very good, what is the problem with it?

CraigF - If you mean the spectral repair in iZotpoe RX, I find it's not very good at interpolating long sections. ie longer than a frame or so. What it creates for those, in my experience isn't worth considering.

I believe there was something from SynchroArts a long time ago that was supposed to sample a small bit of atmos and interpolate a long pit, but can't remember what it was called and I have no idea if it was any good.

If you can get your hands on the all the location sound, a good source for room tone is between the director cuing the camera and sound guys, and before (or just after) he calls "action". There is usually a moment or two of silence on set. You may have to ask the editor for this as it probably won't be in your AAF, unless you have exceptionally long handles.

The best method for making your own room tone, as I think you are doing, I've found is to get every wav for the room that you can, put them end to end on the time line and use the "Remove silence" tool, but set it to "extract". You can then get all the quietest bits from the location, and but them up together. Put cross fades on the joins to get it sounding as quiet as possible and then start taking out the extraneous sounds. If you've got a limited amount of atmos you can use, it's also helpful to reverse some of the regions, so they play backwards (obviously watching out for small sounds that don't work backwards). Then Duplicate it as a single file. Sometimes you'll need to go through the same process on that new file you've jsut created, so it can be a bit laborious, but it does work.
__________________
PT2020.5.0 / HDN / HD Omni / MC Control / Intensity Pro / Catalina / 3.7 Quad core Intel Xeon ES (trashcan) MacPro / 12GB RAM
Over 30yrs experience in pro-audio - mostly for picture.
Reply With Quote
  #4  
Old 05-11-2012, 05:10 AM
Jackdanny Jackdanny is offline
Member
 
Join Date: Mar 2004
Location: South Cost England
Posts: 24
Default Re: Generating room tone

Michael Maroussas posted a vid below in editing dialogue and used one of the GRM Tools to generate extra room tone. Might be worth trying out a demo of those if you can and see what success you get.

http://designingsound.tv/x-men-first...niques-part-2/
Reply With Quote
  #5  
Old 05-11-2012, 05:21 AM
MIKEROPHONICS's Avatar
MIKEROPHONICS MIKEROPHONICS is offline
Member
 
Join Date: Sep 2008
Location: CRANLEIGH (gateway to the Surrey Hiils), UK
Posts: 2,094
Default Re: Generating room tone

didn't one of the audioease pieces of granular synthesis software do this?

cheers
__________________
cheers

Mike Aiton BSc (hons)
Audio Consultant, Dubbing Mixer/Sound Designer & Journalist

BAFTA member
IPS member

----------------------------------------------------------------------
www.mikerophonics.com
Reply With Quote
  #6  
Old 05-11-2012, 07:31 AM
BobbyDazzler's Avatar
BobbyDazzler BobbyDazzler is offline
Member
 
Join Date: Apr 2000
Location: Australia
Posts: 1,074
Default Re: Generating room tone

Riverun maybe.
I have it, but haven't explored making atmos with it. Might be worth a try though.
__________________
HP Z2 Xeon 6 Core, Blackmagic Decklink HD Extreme 3D Win10, PT ver.. Latest
Reply With Quote
  #7  
Old 05-11-2012, 08:14 AM
tamasdragon tamasdragon is offline
Member
 
Join Date: Dec 2005
Location: Hungary
Posts: 2,190
Default Re: Generating room tone

GRM Freeze. Keep the pitch at zero, and make multiple pass record, then select the best parts of the recorded tone.

And as mentioned above, the reverse technique can also buy you some more room tone.
__________________
my blog:Tamas Dragon
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Easiest way to add room tone in track gaps? chagos Post - Surround - Video 18 09-30-2016 02:38 PM
Looping Room Tone thewriteactor Pro Tools 10 3 02-06-2014 01:01 AM
Room Tone cutting for dialog editing... jgbsound 003, Mbox 2, Digi 002, original Mbox, Digi 001 (Win) 4 03-23-2010 08:53 PM
OT: Difference Between Ambience and Room Tone? dBHEAD Post - Surround - Video 8 11-16-2009 07:40 AM
Sound Library - Room Tone w/o air conditioner Craig F Post - Surround - Video 5 10-25-2008 09:23 AM


All times are GMT -7. The time now is 09:35 AM.


Powered by: vBulletin, Copyright ©2000 - 2008, Jelsoft Enterprises Limited. Forum Hosted By: URLJet.com