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#21
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Re: only when punching in, the track's playback is ahead?
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#22
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Re: only when punching in, the track's playback is ahead?
I got this problem too now. Never experienced it before. When I’m using punch in and the track is record enabled.. the already recorded audio is in head of everything else.
I’ve been using Pro Tools with UAD Apollo for over 10 years and never experienced this before. Low latency monitoring on because I listen thru Apollo Console. Plugin compensation is on.. |
#23
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Re: only when punching in, the track's playback is ahead?
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I'm not following this one closely, but there are a bunch of latency bugs in Pro Tools that need work that I am following, but be careful it's really a bug/the same bug you are seeing, some suggestions... Turn off ignore errors if it happens to be on. Always leave that off. There are some latency issues when that is on. Do you have high-latency UAD plugins anywhere in the Apollo Console? What HW buffer size are you working at? Out of curiosity what happens as you make this much smaller? What happens when you use software monitoring? Do you have any hardware inserts in use in this signal path? Try unchecking "allow sends to persist during LLM" if that is checked (esp. for large--i.e. multiple of 1024 sample offsets). If you have time, can you measure the latency here, try to be sample accurate, i.e. send an analog click signal though the path and measure the offset in the time in samples (and what is the sample rate). Sometimes an accurate latency measurement gives a clue to the source. |
#24
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only when punching in, the track's playback is ahead?
I’m on latest version on Mac. I did a quick test now. I made a click track. Then I record it to an audio track. Then I armed the track for recording without any plugins in the audio track. Punch record active. Now everything is ok. Then I add a plugin into the track. And the way this is supposed to work then is that the plugin automatic get bypassed when record enabled. It gets bypassed but now the original click track gets compensated for the same amount as when the plugin is active
From what I see in the pictures. The original click track is delayed 6263sampels when audio track is armed, and the audio track has no delay. So it sounds like it’s ahead a lot. Same thing happens with different plugins Sent from my iPhone using Tapatalk And Last edited by thewiz; 01-16-2024 at 01:31 PM. |
#25
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Re: only when punching in, the track's playback is ahead?
This must be a bug!! If I enable Allow sends to presist the problem is gone
Sent from my iPhone using Tapatalk |
#26
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Re: only when punching in, the track's playback is ahead?
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Can you get by with sends disabled? If so that's a nice work around. |
#27
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only when punching in, the track's playback is ahead?
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If I enable Allow Sends with Low Latecy it works like it’s supposed to. But if I’d like to use a reverb then it needs to be a low latency one.. not UAD Sent from my iPhone using Tapatalk |
#28
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Re: only when punching in, the track's playback is ahead?
OK great you got it to work for you, but I'm completely lost about what is happening here.
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#29
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only when punching in, the track's playback is ahead?
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When the enable sends are off.. and you arm the track for record.. it bypasses all the plugins but all other track are still delayed like the pluggins are active. On the track you arm it’s not compensated. This makes the prerecorded stuff on that track sound ahead before you punch in. Must be a bug. Sent from my iPhone using Tapatalk |
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