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#11
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Re: only when punching in, the track's playback is ahead?
Do you have a bug number we could track ?
Also, it seems it is a pretty new bug, rolling back to an older version (2018.4) could fix this specific issue. Last edited by Jc Dusse; 03-03-2019 at 01:19 AM. Reason: Typo |
#12
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Re: only when punching in, the track's playback is ahead?
PT-249648
Record enabled audio tracks play early when LLM is enabled (new to PT 2018.7) PT-249649 Record enabled tracks play early when LLM and HEAT are enabled (new to PT 2018.7) Yes, 2018.4 doesn‘t have this bug! Gesendet von iPhone mit Tapatalk Pro |
#13
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only when punching in, the track's playback is ahead?
Quote:
Were these fixed or are they still outstanding in 2018.12? Sent from my iPhone using Tapatalk Pro |
#14
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Re: only when punching in, the track's playback is ahead?
they are still outstanding!
Gesendet von iPhone mit Tapatalk Pro |
#15
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Re: only when punching in, the track's playback is ahead?
This issue doesn't appear in the bug fixes list.
Has anyone installed 2019.5 ? Please tell me that I'm wrong ? |
#16
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Re: only when punching in, the track's playback is ahead?
it‘s not yet fixed, sorry!
Gesendet von iPhone mit Tapatalk Pro |
#17
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Re: only when punching in, the track's playback is ahead?
I had a problem like this... then realized I’d forgotten that I had to command-click on the record button to go into “punch mode”
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#18
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Re: only when punching in, the track's playback is ahead?
Quote:
Thanks for your input, but the problem persists with or without Quickpunch enabled. Gesendet von iPhone mit Tapatalk Pro |
#19
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Re: only when punching in, the track's playback is ahead?
I'm experiencing this same issue, on v 2020.5.0... anyone else?
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#20
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Re: only when punching in, the track's playback is ahead?
Assuming you are not running HDX, this might be due to plugin ADC. Start by setting MIX window to show Delay Compensation and check the numbers(especially the bottom of the 3 as that is the total Delay Compensation). If the numbers are more than 32(give or take), that will create a problem when you enter record, because the delay compensation is disabled on any track in record(which would put your new audio ahead of other audio that is delayed due to delay compensation).
Best practice for tracking(non-HDX) is to set the buffer to 64(assuming 44.1 or 48K) and disable any plugins that show more than 10 samples of latency. In the case of a large session with plugins that you really NEED to hear during an overdub, I would bounce a mix>Import into the session>nudge into perfect alignment>Make all tracks inactive(except the new bounced mix) and record overdubs to that. Once finished, mute the 2-mix and re-activate all tracks. LLM can SOMETIMES help, but it often either just doesn't work, or won't quite do what you want
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