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Old 09-18-2012, 03:40 PM
Mike Caffrey Mike Caffrey is offline
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Default Auxes vs Tracks In Input

What differences will this make?

Will it affect voice usage?

If you print the tracks to use as stems, you'd need to print with ADC on for the tracks you're sending to them. What happens after that, will they be nudged back from the compensation for output delays? If they are, will they be in the right place or are they in the wrong place because of the compensation that was happening on the way in?
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Old 09-18-2012, 04:31 PM
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zedhed zedhed is offline
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Default Re: Auxes vs Tracks In Input

Not sure if I'm understanding your question or not;

You can't Print/Record to Aux tracks, only Audio tracks. If you want to print an Aux track you would have to bus it to an audio track (most of the time you wouldn't need to do this).

When you record/playback or bounce a mix either as stems or an interleaved stereo track or multiple Mono tracks everything is in the right place with ADC on.
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Old 09-18-2012, 04:48 PM
Mike Caffrey Mike Caffrey is offline
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Default Re: Auxes vs Tracks In Input

I'm talking about mixing and sending groups of tracks to a buss with plugins that gets sent to the master buss.

What happens when you substitute an audio track and put it in input mode instead of routing through a buss?

You can still mix and make plugin adjustments and at some point, you could print that group to that track and run fewer tracks.


What I'm most curious about is how ADC is affected by this.

I know it's bypassed in record, but what about in input?


I'm having a latency/ADC/bussing problem with the workflow I'm currently using and considering all sorts of options.
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Old 09-19-2012, 10:16 AM
originalscottyg originalscottyg is offline
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Default Re: Auxes vs Tracks In Input

Make sure you are showing Delay Compensation on the bottom of the mix window. Then, on the track you are recording to, Command-Control-click (I don't know the Windows modifier keys) the cmp field. It should turn blue, which forces Delay Compensation to be active on a track that is in Low Latency Monitoring Mode. This should put anything you bounce down to a track in sync with the rest of your session.
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