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#11
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Re: Starting development for Venue - What is needed first?
The older venue consoles use TDM plugins.
While Avid has stopped development for these, they are still at the top of the food chain for live consoles and I for one would love it if there are some newer plugins for these. Sent from my SM-G900F using Tapatalk |
#12
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Re: Starting development for Venue - What is needed first?
Quote:
I was talking about live music only. So yes, drum replacement for live is a great tool, I used it on a Windows based mixing system called "software audio console" which uses VST plugins. There you could work with drumagog in live mode and just trigger it from the regular kick drum microphone. So what worked on an 2010 basic computer should be possible on a DSP powered system don't you think? The DSP/chip share thing was already mentioned. On the Avid S3l we only have 4 DSP chips from the HDX card for Plugins, so we really need plugins that can do chip sharing and don't need too many power from one chip. Thanks again for listening to us. I am setting some money aside for when the first plugins arrive |
#13
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Re: Starting development for Venue - What is needed first?
I'd like to see a bigger eq, preferably linear phase, with something like 10 bands or so, with asymmetrical filters, variable q and slopes, with high and low pass without using the bands. Something like the Lake eq, perhaps. For PA tuning.
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#14
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Re: Starting development for Venue - What is needed first?
As already mentioned older Venues use TDM as opposed to AAX. For drum replacement we don't need to replace cymbals, just kick, snare and toms. You take a direct output and use it to trigger the sample.
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#15
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Re: Starting development for Venue - What is needed first?
@HLD: great. What you mean by asymmetrical filters? Different Q for boost and cut?
Live triggering: sounds fantastic. You'll have it. Individual mics on each drum (bd, sd and each tom) are mandatory, of course. We should define how samples are managed.
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We develop AAX-DSP for HDX and Venue. What is most needed? Let us know! Write to www.sknoteaudio.com |
#16
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Re: Starting development for Venue - What is needed first?
Okay so I recently got pro tools 10 on my Windows 7 and I have a problem with my sound , I have no interface but I do use a condenser mic and plug in my speakers , but for some reason it pics up the mic but doesn't generate any waves , and it reads my speakers but it doesn't play I can't hear nothing what's wrong ?
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#17
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Re: Starting development for Venue - What is needed first?
Hi dinero.. You need to start up a new thread in the Protools 10 forum for this. You'll get a lot more answers.
This subforum is for live sound only. Sent from my SM-G900F using Tapatalk |
#18
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Re: Starting development for Venue - What is needed first?
No. That would be taken care of with variable q anyway. I mean in one filter, you could have a steep rise or cut at one side of the center freq, and a soft slope on the other side.
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#19
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Re: Starting development for Venue - What is needed first?
Ok, now I get it.
Do you have some good examples of use in live processing? Mainly vocals?
__________________
We develop AAX-DSP for HDX and Venue. What is most needed? Let us know! Write to www.sknoteaudio.com |
#20
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Re: Starting development for Venue - What is needed first?
Mainly PA tuning. That means master bus insert.
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