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  #11  
Old 10-03-2022, 05:11 PM
take77 take77 is online now
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Default Re: 2022.9 and Waves broken

I have V12-14 and one V11 bundle I'll try out on my Windows system tonight.

Particularly, the V11 bundle.
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  #12  
Old 10-03-2022, 05:28 PM
MEIStudio MEIStudio is offline
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Default Re: 2022.9 and Waves broken

I just bit the bullet and updated the plugs i have. Sad part is i could have bought new licenses for cheaper to cover the 2 plugins i actually still use of theirs for cheaper than the update plan... going to start modding my work flow to get away from using them. Too annoying.
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  #13  
Old 10-03-2022, 07:34 PM
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lesbrunn lesbrunn is offline
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Default Re: 2022.9 and Waves broken

Quote:
Originally Posted by devs1980 View Post
Anybody else having problems with Waves plugins not working properly? Some of my old Waves plugins keep crashing it, not a problem I'd encountered with the previous version
No problems here so far with v13.
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  #14  
Old 10-03-2022, 08:21 PM
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Default Re: 2022.9 and Waves broken

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Originally Posted by MEIStudio View Post
Same issue here. Updated to 2022.9 and something is wrong across all versions of the Waves plugs. Granted mine are long in the tooth. I'm currently running v9, 10, and 11 plugins.

Strangely, the v11 plugins crash protools instantly, whereas the v9 and v10 plugins just have UI issues with higher resolution screens. (they appear small in the corner of the plugin window on higher resolutions and the controls are where they should be on the full window if that makes sense... so a knob thats supposed to be in the middle is still in the middle of the screen, but the GUI is a tiny little thing in the corner). If i move the plugin window to a monitor with a lower resolution, its fine.
I am on Win 10Pro and have not found issues even with V9 plugins so far with 2022.9. Anyone who is having issues can you post which plugin and version you are having issues with, as well as a description of the issue with screenshot if needed? I will then test on my systems any plugin that I have(I think -have ~ 70-80% of their plugins) .
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  #15  
Old 10-03-2022, 08:39 PM
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Default Re: 2022.9 and Waves broken

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Originally Posted by off the wall View Post
According to the Waves and Avid Compatibility charts, you would need at least Waves V12 to be on a fully supported PT 2022.9 system. That would be running Catalina 10.15.7. Any higher macOS and you need Waves 13 or 14.
V14 is working fine for me on 2022.9.
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  #16  
Old 10-03-2022, 11:25 PM
npapaleo npapaleo is offline
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Default Re: 2022.9 and Waves broken

On second thought, after doing some actual testing it seems the only plug-in I'm having issues with is Reel ADT. Not sure if anyone else has this plug-in and can give it a test. All my other Waves plug-ins appear to be working properly . I tested on Logic, Reaper, and Soundminer and all VST3 & AU versions worked without issue. So it appears to be a PT version issue. I've uninstalled and re-installed and verified that I'm using the most current version.
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  #17  
Old 10-03-2022, 11:37 PM
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Default Re: 2022.9 and Waves broken

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Originally Posted by npapaleo View Post
I tested on Logic, Reaper, and Soundminer and all VST3 & AU versions worked without issue. So it appears to be a PT version issue.
Except that with Waves, things are not that straight-forward. They only have one plugin code (shared among different platforms), and every host runs a WavesHell wrapper. As you can understand anything can go wrong right there, but a new wrapper version may fix it (and break something else).
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  #18  
Old 10-04-2022, 07:17 AM
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Default Re: 2022.9 and Waves broken

Wow, Waves really broke some hearts.
V-14 not supported but working well
5,1 Mac metal Mojave.

Ps V8 iLok still works on vintage G5 TDM system
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  #19  
Old 10-04-2022, 07:42 AM
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TOM@METRO TOM@METRO is offline
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Default Re: 2022.9 and Waves broken

I uninstalled all of my Waves stuff. Problem solved.
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  #20  
Old 10-04-2022, 08:45 AM
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Default Re: 2022.9 and Waves broken

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Originally Posted by DetroitT View Post
Ps V8 iLok still works on vintage G5 TDM system
I have V7 ilok attached to my TDM rig with a security cable. That version of Mercury + Studio Classics works with G5's to Intelsand latest TDM release. All the Waves I will (probably) ever need, and once that rig breaks beyond reasonable fixing cost it is goodbye Waves forever.

Unless they change their policy and support HDX, that is. I made a promise to myself not to re-wup until that happens, but also promise to Waves that I will do it once they start supporting "every major platform" as they advertised.

(My A-list of plugins are the ones working on S6L and now that Apple forced the native issue once again, I could not care less which B-list plugins cannot make it into Apple Silicon world. Good riddance, just like Waves.)
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