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  #1  
Old 01-15-2007, 11:21 AM
Alécio Costa's Avatar
Alécio Costa Alécio Costa is offline
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Default PSP Vintage Warmer 2.0

PSP VintageWarmer 2 (plug-in AudioUnit, VST, RTAS for Mac OSX (universal Binary); VST, DirectX, RTAS for Windows; VST, RTAS and MAS for Mac OS Classic) is a high-quality digital simulation of an analog-style, a single- or multi-band compressor/limiter. It combines rich, warm analog processing with a straightforward user interface, and comes with a comprehensive library of presets. The plug-in processor is highly flexible and can be used for both softknee compression and brick-wall limiting. This makes it an essential tool for mixing and mastering engineers. Careful attention has been paid to PSP Vintage Warmer's overload characteristics with the processor being capable of generating saturation effects typical of analog tape recorders. PSP Vintage Warmer also incorporates professional VU and PPM metering together with accurate overload indicators thereby assuring professional quality results.

The new PSP VintageWarmer2 adds the following exciting features:

FAT (Frequency Authentication Technique) - PSP's quality double-sampled processing,
Disengageable brick-wall limiting,
Two Release Multiplier ranges for fast or relaxed processing,
Semi-automated release mode,
Extended band saturation levels and band release multipliers for MultiBand mode,
64-bit host<>plug-in audio streaming support in VST version,
Platform-independent preset management system.

http://www.pspaudioware.com/
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PT Ultimate Native 2023.3 - Mac Mini M1 16GB RAM - Mac Os Ventura 13.2 - 2 192 IO Digidesign Digital


PT HD2 Accel - 10.3.10 OS 10.6.8 - Mac Pro 2008 16GB RAM

Mastering Gear: Pendulum Audio, Crane Song, Avalon, Great River, Sebatron, Sonnox, Izotope, PSP, TC, Fab Filter.
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  #2  
Old 05-14-2007, 10:17 AM
Helge Krabye Helge Krabye is offline
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Default Re: PSP Vintage Warmer 2.0

I love it - it's smooth, flexible and gives great final mixes!

Helge K.
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  #3  
Old 05-14-2007, 10:58 AM
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Default Re: PSP Vintage Warmer 2.0

I wish there was a TDM version available. I'm never going to rely on RTAS plugins anymore, so anything not TDM will not be on my primary (live) plugin list.
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Old 05-14-2007, 04:06 PM
Steve MacMillan Steve MacMillan is offline
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Default Re: PSP Vintage Warmer 2.0

Delay compensation does not work for this plug-in, which makes it much harder to use.

STeve
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Old 05-14-2007, 05:05 PM
koko koko is offline
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Default Re: PSP Vintage Warmer 2.0

Heads up !

VW 2.0 DOES NOT READ VW 1 PRESETS -

as Mateusz so eloquently puts it: "...Making VW2 compatible to previous version is impossible because the parameter list was changed."

Bummer, in my opinion: none of your VW1 laden PT sessions will open as they were. Your carefully tweaked effects are gone unless:

Mateusz - ""I still beleive that keeping the old mac for old projects is the easiest, the safiest, the least monay consumming and the most reliable way to preserve your old projects. Getting rid of old mac just to replace it with a new one just makes no sense."

So now you know - just keep your old MacOS 9rig intact in a closet... oh oh... you sold it?.... welllll

There is a discussion about this on PSP's forum.
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Old 05-18-2007, 08:04 AM
pmklein pmklein is offline
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Default Re: PSP Vintage Warmer 2.0

Quote:
... I'm never going to rely on RTAS plugins anymore, so anything not TDM will not be on my primary (live) plugin list.
Why?
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  #7  
Old 05-18-2007, 12:08 PM
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Default Re: PSP Vintage Warmer 2.0

Quote:
Quote:
I'm never going to rely on RTAS plugins anymore, so anything not TDM will not be on my primary (live) plugin list.
Why?
50% of what I do is a live session – either a live FOH mixing gig or a tracking session. Therefore, I need to try to get as little latency as possible. Using even a single RTAS plugin introduces the extra latency of the native engine, which most of the time is *doable* but I don't want to try how close I can go before the latency is too much for the artist.

TDM offers low latency. To be more exact, the TDM engine offers *additive* latency, which means the plugin latency is a sum of inserted plugins, and that I can lower latency by removing plugs. But once the native engine is a part of the equation, it always adds fixed amount of extra latency which can only be eliminated by removing every RTAS plugin from the session. (Not to mention that nobody can predict when the native buffer is not enough for processing everything I ask the system to process.)

Unless pspaudioware releases TDM plugs, I will not be using them in about 50% of what I do. Many times I miss the PSP42/48 delay plugs, but such is life...
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  #8  
Old 05-18-2007, 02:13 PM
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jeff markham jeff markham is offline
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Default Re: PSP Vintage Warmer 2.0

I used this a while ago and I really didn't like the way
it sounded. I prefer the DUY Valve plug to the PSP.

Also, the Vintage Warmer takes a little while to learn to
use properly .. in the wrong hands, it can do bad things.

jeff
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