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  #1  
Old 01-14-2022, 11:45 AM
capt kirk capt kirk is offline
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Default question for gamers DAW choice...

Why do game sound designers choose Reaper over ProTools , at about a 6 to 1 ratio? I get the wwise thing, over FMOD, but Reaper is a mystery to me.......just curious, as Im entering a project this year.....what is the function it has , that protools does not, or is it price , or ?
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  #2  
Old 01-14-2022, 04:15 PM
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The Weed The Weed is offline
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Default Re: question for gamers DAW choice...

Reaper, while not free, is very inexpensive starting at $60, and among other things is skinable, the coders respond quickly, you can run it from a USB stick, it will run on almost any computer and on Mac, Windows and Linux, and the download is ridiculously small, 15 MB on Windows, 21 to 25 MB on Mac, 11 MB on Linux versus 2.56 GB on Windows and 1.83 GB on Mac, and then there are the other installers for plug-ins and others. And Reaper is backwards compatible to Windows XP and OS X 10.5 - there's a 32 bit version.

I've been a Pro Tools user since 2001 and will be for the foreseeable future, with no plans whatsoever to look elsewhere, but if I was looking for my first DAW, I'm not sure I would be looking at Pro Tools.

As always, YMMV.
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  #3  
Old 01-15-2022, 02:10 PM
capt kirk capt kirk is offline
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Default Re: question for gamers DAW choice...

i guess if you're in the game world, why the hell would you need a stem recorder.....with a terrible database UI........they totally blew it losing wwise, lets see if they can get a win and integrate FMOD
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Old 01-16-2022, 11:44 AM
ToxicGandhi ToxicGandhi is offline
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Default Re: question for gamers DAW choice...

I am not into game audio myself, but on the other hand Reaper is my other primary DAW and I can definitely see how things like Render queue, ability to mark pieces of the timeline (Regions) for different assets and have Reaper render those en masse (optionally with loudness normalisation), ability to modulate or MIDI learn any parameter or to use plugins on clips (and to automate those too) or to have multiple projects open in tabs and freely switch/copy&paste between them OR insert one project into another as a proxy that gets re-rendered when you modify the underlying project and so on and so on can be considered an advantage for game audio.


I'll stop there before my fanboy genes kick in.


I used to be a Reaper evangelist when I first had to start to learn PT upon dipping my toes into the post world. Now I realize that Pro Tools & Reaper are two entirely different tools/philosophies, each with their strengths and weaknesses, and need to be approached as such.
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  #5  
Old 01-16-2022, 12:55 PM
capt kirk capt kirk is offline
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Default Re: question for gamers DAW choice...

thanks for the rational explanation....so its a set of functions , and price , that differentiate.......im not price sensitive, so thats never been an issue, but if there was a showstopping feature, id like to know about it........if Pt would integrate SoundMiner and FMOD, they could probably rule the world of gaming audio, if not at least make the transition easier for the guys....i offered to do it for free, never heard back!!!! hahaha
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Old 01-16-2022, 01:26 PM
Darryl Ramm Darryl Ramm is offline
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Default Re: question for gamers DAW choice...

Quote:
Originally Posted by ToxicGandhi View Post
... OR insert one project into another as a proxy that gets re-rendered when you modify the underlying project...
A workflow feature that will warm the hearts of many multimedia folks, like anybody who works in Adobe products with "Place Embedded" capabilities.
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  #7  
Old 01-16-2022, 08:49 PM
grayter1 grayter1 is offline
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Default Re: question for gamers DAW choice...

Quote:
Originally Posted by Darryl Ramm View Post
A workflow feature that will warm the hearts of many multimedia folks, like anybody who works in Adobe products with "Place Embedded" capabilities.
Reaper's Sub Projects is a thing that dreams are made of... In all seriousness, it's an incredible feature and Reaper is an excellent choice for sound design and game audio. As mentioned above, it's not quite full-on Post ready, but I do a lot of work in it and the results get pushed to Pro Tools.

tg
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  #8  
Old 01-17-2022, 01:46 AM
Marsdy Marsdy is offline
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Default Re: question for gamers DAW choice...

Quote:
Originally Posted by capt kirk View Post
Why do game sound designers choose Reaper over ProTools , at about a 6 to 1 ratio? I get the wwise thing, over FMOD, but Reaper is a mystery to me.......just curious, as Im entering a project this year.....what is the function it has , that protools does not, or is it price , or ?
It’s not price. The game industry isn’t short of money. Music budgets alone for big titles can run into the hundreds of thousands. In 2020, the game industry was bigger than the film and music industries combined. It has been doing even better during the pandemic.
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  #9  
Old 01-17-2022, 09:10 AM
capt kirk capt kirk is offline
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Default Re: question for gamers DAW choice...

its pretty clear then ,its the ability to having multiple sequences open and be able to drop em into the seq you're working on.....thats really the only 'truly' differentiating factor, that PT cannot do....correct?
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  #10  
Old 01-17-2022, 09:26 AM
deanrichard deanrichard is offline
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Default Re: question for gamers DAW choice...

Not really. There are a whole litany of reasons Reaper is a better choice. Off the top of my head: sub-projects, multiple projects open at once, a better media explorer, support for VST (seems to be a plugin for many specialized uses), spectral editing, item based FX, and better MIDI implementation. Also faster, cheaper, far more efficient, terrific community, portable installs, and constant upgrades.

Quote:
Originally Posted by capt kirk View Post
its pretty clear then ,its the ability to having multiple sequences open and be able to drop em into the seq you're working on.....thats really the only 'truly' differentiating factor, that PT cannot do....correct?
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