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Old 12-20-2007, 04:08 PM
Siegfried Meier Siegfried Meier is offline
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Default Elastic Audio Bounce

Working with this for the first time, and it's very cool. However, when committing to the track, or consolidating the track, why are the regions post consolidate small minute amounts out of time with what you see when you undo? I also tried bussing and recording the result to a new track, and while it seems ok and in fact better than consolidating, if you look further on the track, the same thing is happening - it's all randomly moving the track, some ahead, some behind. This is a bass track only that I was working on, and using the monophonic setting, but I assume it happens in all the different modes. I have a sinking feeling this EA thing isn't all worked out yet.

Any comments?
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Old 12-20-2007, 04:16 PM
SessionKat SessionKat is offline
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Default Re: Elastic Audio Bounce

Quote:
Working with this for the first time, and it's very cool. However, when committing to the track, or consolidating the track, why are the regions post consolidate small minute amounts out of time with what you see when you undo? I also tried bussing and recording the result to a new track, and while it seems ok and in fact better than consolidating, if you look further on the track, the same thing is happening - it's all randomly moving the track, some ahead, some behind. This is a bass track only that I was working on, and using the monophonic setting, but I assume it happens in all the different modes. I have a sinking feeling this EA thing isn't all worked out yet.

Any comments?
Hey there,

We are aware of some 'case-dependent' oddities like you're experiencing and are rapidly preparing a fix for this. I've tested a few sessions which exhibited the same problem just now - appears derived from a minute, certain TCE range factors, and the fix is looking good.

hopefully you can stay in EA real time until we get it posted.

Regards,

-tv
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Old 12-21-2007, 10:05 AM
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PaulV PaulV is offline
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Default Re: Elastic Audio Bounce


Hi there,

While some variability of timing is expected with certain plugins (with Monophonic and X-Form; not with Rhythmic, Poly, or Varispeed), there was an issue with EA Render / Commit that could affect timing of renderings. This is fixed in the 7.4 CS2 update, just posted.

Give it a try and see if it's improved.
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Old 12-29-2007, 10:18 AM
Siegfried Meier Siegfried Meier is offline
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Default Re: Elastic Audio Bounce

Just installed CS2 and it's still happening. After rendering or consolidating a track, the waveform should NOT look different than before. Small minor timing variations are still happening. I'm using Monophonic to fix timing of a mono single track bass DI.

Thanks,
Siegfried
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Old 12-31-2007, 12:04 AM
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PaulV PaulV is offline
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Default Re: Elastic Audio Bounce

Hi Siegfried,

With warped Elastic Audio in render mode, or with a commit, consolidate, or bounce (all of which perform EA renders), the waveform actually should look different than that of a realtime mode EA track, with all the EA plugins except Varispeed. The waveform display in realtime mode always uses the Varispeed approach to stretching the waveform on the screen (i.e., simple resampling), regardless of which plugin you're using for the processing. This approach is quicker and still conveys the most relevant information about the audio, but because the signal is being processed through a different plugin, the rendered output is going to be different than this approximation of the waveform.

You can try a quick test to see if this is what you're seeing: try switching the track(s) to Varispeed, then switch to render mode; the waveforms should exactly match the realtime mode approximation.

With other processing methods (mono, poly, rhythmic, etc.), each will have a little bit different output the others. Some plugins emphasize preserving onset (transient) timing (rhythmic, polyphonic), while others emphasize preserving timbre at the expense of timing (monophonic, x-form). As such, with each one, the onset timing, duration, and envelope of the rendered audio is going to be different than the visual approximation you see in realtime mode.

I hope this helps clarify.
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