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Atmos Renderer buffer underrun
I am encountering persistent buffer underruns while creating a Dolby Atmos Master. The renderer always drops out within the first 20 minutes of a 90 minute feature.
This error occurs even after creating a test file with only a 7.1.2 bed track. This can't be right, because it the renderer is only using 4% CPU, and PT is using virtually no CPU. Is there a setting somewhere to allocate more memory to the Dolby Audio Bridge buffer? Edit: In the renderer I have the Dolby Audio Bridge set as the input and Dante Virtual Soundcard set as the output. Is the DVS output setting a possible source for the buffer underrun? I wish the console error log would indicate which buffer is failing. Last edited by oldskool; 04-08-2021 at 11:12 AM. Reason: Some more information |
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