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#11
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Re: Getting full 128 channels in Atmos with MTRX Studio and HDX
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#12
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Re: Getting full 128 channels in Atmos with MTRX Studio and HDX
Is it safe to assume that it is also possible to achieve this by adding an HDIO or Omni to a MTRX or MTRX Studio HDX2 system?
Each card connected to both digilink ports on two Avid devices? The MTRX installation documentation shows this with a MTRX and a MADI IO but does not comment on total number of routable tracks. By this logic one could also assume that HDX3 and three Avid interfaces would give you 192 channels that could be routed to Dante within DADman if using a MTRX equipped with the 64 Dante chip and the 128 channel expansion card. |
#13
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Re: Getting full 128 channels in Atmos with MTRX Studio and HDX
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Jeff |
#14
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Re: Getting full 128 channels in Atmos with MTRX Studio and HDX
No, Adding an IO such as an HD IO or OMNI doesn't help you since there is no path to the Renderer which is usually MADI or Dante.
The MTRX or MTRX Studio systems allow you to patch in the FPGA from Pro Tools (DigiLink) to MADI or Dante -> to feed up to 128 channels into a Dolby Renderer running DAMS. The returns come back into the MTRX FPGA which can either be monitored or sent back into a Recorder (MTRX) via DigiLink to ingest Re-Renders. Jeff Quote:
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#15
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Re: Getting full 128 channels in Atmos with MTRX Studio and HDX
Hey all!
Since there’s going to be an optional thunderbolt 3 module for the mtrx studio, is there still a 64 channel I/O limitation? Or is it now capable to do 128 channels? |
#16
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Re: Getting full 128 channels in Atmos with MTRX Studio and HDX
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A really desperate way would be to put Pro Tools into hybrid mode and assign aux io to the CoreAudio Thunderbolt. But that still doesn't solve getting 128 channels to the renderer (or back) and I don't think aux io is properly delay compensated compared to main io
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#17
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Re: Getting full 128 channels in Atmos with MTRX Studio and HDX
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Thanks for clarifying it. Now I’m having second thoughts on the mtrx studio. |
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