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  #1  
Old 04-22-2011, 07:25 AM
antidogmatiq antidogmatiq is offline
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Default MIDI timing issue PT9?

Hello all!

is there anybody who can explain what is going on here?
I have a EW Play instance with the Chamber strings patch loaded in PT9.
After i rendered it 2x without and 2x with ADC and reimport them to PT none of them nulls each other after i switch the phase. This is strange because if i do exactly the same in Logic (loading the same patch, render it offline and online, swap phase) it does null! It nulls if i play one of the rendered files and realtime patch together.Even if i import Logic files in PT and swap phase they also null!

Is there an issue with midi clock in PT, or something alike?
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Old 04-22-2011, 08:54 AM
mlemos mlemos is offline
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Default Re: MIDI timing issue PT9?

hi, are you bouncing to WAV at the same sample rate and bit depth as your session?

to each their own but i'm curious why you're bouncing/importing instead of just printing your VIs to audio tracks? since bouncing in PT is real-time it's much easier and faster to just route to a new audio track and hit record.

marco
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Old 04-22-2011, 09:24 AM
antidogmatiq antidogmatiq is offline
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Default Re: MIDI timing issue PT9?

Quote:
Originally Posted by mlemos View Post
hi, are you bouncing to WAV at the same sample rate and bit depth as your session?

to each their own but i'm curious why you're bouncing/importing instead of just printing your VIs to audio tracks? since bouncing in PT is real-time it's much easier and faster to just route to a new audio track and hit record.

marco
thnx for joining marco!

sample rate, bit depths, all the same

i will try routing method, but i seriously doubt that the files will null.

i have to do stems, so routing inside pt takes one more step, exporting regions, so for this task its not that faster at all...
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Old 04-22-2011, 10:16 AM
antidogmatiq antidogmatiq is offline
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Default Re: MIDI timing issue PT9?

did two pass of printing...does not nulls with phase inverted, or with realtime VI...definitely midi timing issue or bug!
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