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Old 07-02-2021, 12:34 AM
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theAlien theAlien is offline
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Join Date: Oct 2006
Location: Vienna
Posts: 35
Default Re: No Video Engine in PT 2021.6 on M1 Mac

BScout, you seem not to understand me.

Your post gives the impression that you say they have *partially* ARM code in PT, which is not possible (I am a former SW developer and I know what I am talking.)

Your statement is wrong. Either PT is compiled to ARM, to Intel or both as universal. Either it needs Rosetta or it can be run natively. Intel code with some ARM instructions hiding somewhere does surely not represent the real world(*).

Edit: This can be easily checked. In Terminal enter
Code:
file /Applications/<app name>/Contents/MacOS/<binary name>
which will immediately reveal all supported architectures.

And as I understand, the whole PT package is still distributed as Intel code. (I don't have PT currently installed to test it.)

But what we may observe in the near future is, Avid could release the PT package in layers; PT still Intel (as this needs most development resources) and drivers, daemons etc. as ARM (as subsystems cannot be run via Rosetta.)

(*) speaking practically not technically. Technically it is possible to embed any binary into your code, of course, including opcodes and instructions of any architecture.
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Kevin

Last edited by theAlien; 07-02-2021 at 01:32 AM.
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