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Old 12-11-2009, 03:05 AM
flommer flommer is offline
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Join Date: Sep 2006
Location: Boise, ID
Posts: 4,118
Default Re: How to delay-compensate this scenario?

Unfortunately, "oversized" it is

Create 2 busses:
Dry and EFX
Create these tracks:
1 audio track - output = dry bus, send 1 = efx bus

1 aux track where the UAD is inserted, input set to efx bus, output set to main stereo bus

1 aux track (called DRY) where a time adjuster plugin is inserted, input set to dry bus, output set to main stereo bus
Time adjuster plugin is set to the worst (biggest) delay of any tracks in your session

All audio tracks that have 0 delay get routed to the "DRY" aux track, which is effectively an unaffected, delay compensated submix.

Parallel effects auxes, like the one for your UAD, may need to also have a time adjuster plugin inserted..

Example: (I am making up numbers here)

An aux for the UAD has 1024 samples of delay
An aux with a different reverb plugin has 512 samples of delay

In this case the UAD is the worst offender, so that aux does not need a time adjuster.

The other reverb only delays the signal by 512, so you have to bump up the total to 1024 by having a time adjuster set to 512 after the reverb plugin.

Your dry aux in this case would be set to 1024, equal to the delay of the UAD aux.

If you have plugins on individual tracks that cause delay, then you should use a time adjuster on each of those individually to bring the total up to 1024. You can't send these to the dry aux cause then they would have 1024 + the delay from the plugins on that track..

If you have a plugin on a track that causes delay, and then you are using the send to the delayed aux... Well I'm not sure with that one.. I guess you'd have to compensate EVERY audio track with a time adjuster equal to that inserted plugin.. Sounds ugly.. I'd probably just write the effect (in a duplicate playlist) and move on...

If this isn't making sense, then watch these videos:

http://www.screencast.com/users/peed...ders/tutorials

In fact, watch them anyway, because they show you three different methods for determining the actual delay on a track. Sometimes this is not what the track is reporting...

Russ has a video too:

http://duc.digidesign.com/showthread.php?t=260871

At the end, he shows a session with liquidmix, which should be very similar to your UAD...
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