Atmos -- why are my objects playing out of time?
Working on an Atmos template where I have audio routed through a mix bus aux and then to a 7.1.4 array of objects. I have another template where that mix bus runs to the Bed instead of objects. But in either template, when I take a track and toggle it to Object mode, it plays AHEAD of the rest of the audio. I'm guessing this has something to do with bussing and delay compensation, but i can't figure it out. Are objects NOT compensated by ADC?
Last edited by WildHoney; 01-04-2022 at 02:46 PM.
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