Liquidsonics has released Reverberate 3.2. The update includes an
interesting solution to the problem of getting smooth changes in decay times of reverb IRs.
Quote:
Have you ever wanted to make a captured reverb a little longer or a little shorter but found the stretch and envelope tools of a convolution reverb are not quite up to the job? Or what about when you need to thin out the low end of a reverb towards the end of its decay, but without compromising the authoritative presence of a hall’s early-onset like a traditional roll-off filter would?
Some of these things could be done in Reverberate since version 1. Still, I must admit editing reverb crop points, envelopes curves, and time-dependent filters can all get a bit frustrating at times. There needed to be a better way to achieve these types of edits. Reverberate 3.2 introduces reverb decay contouring, a much more sophisticated but far simpler way of tackling these workflow challenges.
Reverb decay contouring will help out a great deal whether you just want to tweak the reverb’s natural decay length or dive a bit deeper into the low, mid and high decay times of a reverb capture. The overall concept should feel immediately familiar to those of you that use the contouring controls of algorithmic reverbs (those are the low and high reverb time multipliers that provide control over bass and treble extension).
The contour controls provide a quick and straightforward way to modify the exponential decay in a very intuitive way, from 25% to 175% of the original length, in single-band or multi-band mode.
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The update also includes additional Fusion IR downloads.