Quote:
You've pushed the file over 0dBFS. When you play this back through the 32 bit floating point mixer, it has enough headroom to cope, when you consolidate the clip to a 24Bit file, it doesn't.
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I don't really understand how/why that's happening. If you have any links or things I can search for that would explain that I'd appreciate it.
So how come when I commit the track (which consolidates it as well) the problem goes away?