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Old 02-03-2023, 08:32 AM
Gregor B. Gregor B. is offline
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Join Date: Jun 2010
Location: Deutschland
Posts: 107
Default Re: The Punch Paradox & The Need for Punch Time

Thanks for the input!
That's not what I'm talking about though. 'Glide to automation' has existed for a long time and it basically let's me edit (note that it's in the edit menu) a smooth auto transition ending in a hard auto jump.
So if I want to smoothly get in and out of an automation, eg an EQ setting, I would need 3 steps to get there with glide to automation:
1. Glide into the EQ setting
2. write that setting for a duration on the timeline with 'write to selection'
3. glide into the neutral EQ setting
In that case it's even faster to just write EQ setting over a selection via 'write to selection' and fix its boundaries with 'cut special all auto'.

But more importantly, I'm not talking about editing!

I'm talking about mixing in realtime from a console. And one can already do the above scenario in 2 steps, problem is the click in the beginning which is why punches should be improved:
1. hit 'punch' (from preview or capture buffer)
2. hit 'auto match'
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