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Old 06-09-2021, 09:21 AM
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Kyle Splittgerber Kyle Splittgerber is offline
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Default Re: The Hybrid Engine

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Originally Posted by Bushpig View Post
Hey Kyle,


Thanks for the info.


Further, can you give us any insight into why the new Hybrid mode can't run the traditional combination of Native and DSP plugins on a track (when not in Input or DSP Low Latency mode of course)?


Thanks.


Steve
Hey Steve,

The philosophy behind the Hybrid Engine design is that you leverage host processing by default, then have on-demand low latency monitoring via DSP Mode. And, that it's incredibly simple to use. If the combination of active Native and DSP plugins is allowed, you are guaranteed to not have a low latency monitoring on that track. For mixing workflows where you don't care about low latency monitoring, the combination of Native and DSP plugins is also problematic because it forces the audio to round trip between the DSP and host. This increases system latency which means control surfaces feel less responsive because your fader/knob moves are latent. It also eats into the hardware-based voice count because audio paths are needed for these roundtrips. Both of these are problems with HDX Classic and result in bottlenecks in performance and hard limits on session size. By splitting Native and DSP performance these issues are eradicated and complexity is significantly reduced. That said, if you wish to leverage DSP for mixing you can still do that by routing to tracks in DSP Mode. For example, bussing drum tracks in Native Mode to an Aux Input track in DSP Mode running DSP plugins. It's definitely a paradigm shift in how to think about DSP and mixing compared to HDX Classic. But, our betas have been absolutely loving it and we're looking forward to all HDX users getting their hands on it very soon.
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