Atmos -- why are my objects playing out of time?
Working on an Atmos template where I have audio routed through a mix bus aux and then to a 7.1.4 array of objects. I have another template where that mix bus runs to the Bed instead of objects. But in either template, when I take a track and toggle it to Object mode, it plays AHEAD of the rest of the audio. I'm guessing this has something to do with bussing and delay compensation, but i can't figure it out. Are objects NOT compensated by ADC?
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Re: Atmos -- why are my objects playing out of time?
Are you using Dolby Audio Bridge or Dolby Send/Return?
Send/Return are not compensated. You have to manually compensate those channels. |
Re: Atmos -- why are my objects playing out of time?
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Re: Atmos -- why are my objects playing out of time?
Also noticed this.
Very strange that this is not a bigger deal to people. See my post https://duc.avid.com/showthread.php?t=418536 |
Re: Atmos -- why are my objects playing out of time?
For me its only in real time bounce.
Offline is working for me. |
Re: Atmos -- why are my objects playing out of time?
Wow, I wasn't aware you could do an offline bounce through the DAPS.
Or am I misunderstanding your question? Frank. |
Re: Atmos -- why are my objects playing out of time?
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You can do Offline Re-Renders from DAPS however. |
Re: Atmos -- why are my objects playing out of time?
Ah, right.
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Re: Atmos -- why are my objects playing out of time?
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Re: Atmos -- why are my objects playing out of time?
Ah, yes sorry forgot to mention I bounce directly in Pro tools.
But I’m well within the boundaries of the delay compensation limits and there’s still no compensation for the timing difference between bed and objects in real time bounce. Done proper tests and 100% NO compensation in real time. Offline is fine. I guess I must be somewhat unique to try to mix Atmos on a hybrid setup 😂 And of course hardware inserts doesn’t work in offline… |
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