Delay Compensation Limit woes
Hi Avid/userbase,
2021.6 is great - finally delay compensation on side chains, I've been wanting/needing this for such a long time. However, for me it's exacerbated an already quite frustrating issue I encounter with 'Tools on virtually every mix I work on. The delay compensation limit (when the indicators turn red) is a non-stop issue for me. The only work around is significant freezing/committing of tracks/plugin chains. It's a major frustration both to workflow and takes up a considerable amount of time each and every time I need to freeze/unfreeze. It doesn't take much to hit the limit. UAD plugins on drum individuals, some HW inserts on parallel busses, a main drum bus with some Acustica and maybe a bit of Spiff or Soothe2 and bang... you're in the red. Same with any kind of linear phase EQ. Sometimes there literally isn't a workaround option if you have things grouped together, and IMO this is a major issue which can really hold back the quality of my final mix. Is anyone else encountering this? I don't really understand why there needs to be a ADC limit in this day and age, especially with the way the hybrid engine places significantly less pressure on the available HDX resources. |
Re: Delay Compensation Limit woes
I also have this problem just with native plugins and I agree with you. Major pain and surely doesn't have to be so limited in 2021?
hell yeah we're a demanding bunch ;) complete dumb speculation: it's another thing native can do and HDX can't, so they wait awhile and introduce it in a clever way (like Hybrid engine for HDX users with 2021.6) to not piss off the customers that have spent the most. |
Re: Delay Compensation Limit woes
Similar issues here. Surprised I keep running into bussing limitations and constant juggling of ADC in 2022 (PT v2021.12). It’s amazing what these engineers have already achieved for us but I often feel like the people making this stuff don’t stress test the software enough in real life scenarios. There are plenty of guys making hits with the same software so there are obviously workarounds or other ways of doing the same thing; but regardless it feels like by now our creativity and freedom to experiment ITB shouldn’t be limited anymore by software capabilities. I think back to PT’s 4GB RAM limit, which was only finally addressed a few years ago…
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But where are these limits hitting folks today? What plugins?
The few I've seen are folks applying super heavy lookahead limiters/mastering limiters onto tracks. Or say routing out/back in repeatedly on UAD plugins (that also may have large delays), And well there is a way to not have those issues... |
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It would be really handy if there was some kind of (SHORTCUT-ENABLED) command that could make all of a chosen channel's plugins inactive. Particularly the Master, but I actually do all of my master processing on an Aux. Can't tell you how often I have a track come back that I need to play extra/different parts on, and I have to go and deactivate every plugin on my "Master" channel (and sometimes some "Subgroup" Auxes) one-by-one so that I can do no/low-latency tracking... and hope that I remember to re-activate all of the correct Inserts.
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Yeah, I do that as well, but I'd love if there was an All-Inserts-On-Selected-Track variation. You can Bypass them all, but that won't eliminate the Latency/DelayComp. And if you add Option, it Deactivates that Insert Slot - on all tracks. I've spent a lot of time looking through the manual, shortcuts guide and EuCon config menus looking for this. |
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