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-   -   A little trick for Melodyne Editor users (https://duc.avid.com/showthread.php?t=327169)

albee1952 08-24-2012 06:28 PM

A little trick for Melodyne Editor users
 
Some may already be hip to this, but it just dawned on me, so I thought I would share it, in case it helps others. One part of using Melodyne that I find critical(and time consuming) is; rendering the "repaired" audio back into the session(recording what Melodyne has tuned). I always commit for a few reasons. 1-you can't edit audio while its IN Melodyne(beyond what you can do inside the plugin). 2-the plugin is a bit of a resource hog so I like to make it inactive as soon as I can.

Anyway, my previous method was to bypass any other plugins on the track, default the fader to -0(turn off the automation), send it to a new audio track, record it, then copy/paste it back onto the original track and delete the Melodyne plugin(more on this in a moment). Lots of steps to make that happen, so here's a way to save several.

Once your track is tuned(doesn't matter what it is, really), now I leave the original track just the way it is, plugins, automation, whatever. I add a track next to my tuned track and just drag the Melodyne plugin from the original track to the blank track(I use AUDIO but AUX may work as well). All the audio is residing in the plugin, so it now plays back on the new track. Route to a bus, change the input on the original track to that bus, put the original track into record, add a new playlist, and enter record. Your tuned audio will record to the track where it belongs, without needing to adjust faders or bypass any plugins:D

This is also just as handy for little spot tuning, and you can make the new track(where you moved the plugin to) inactive. You won't lose the tuned audio in the plugin so you can revisit if you need to.

Terry Wetzel 08-25-2012 06:08 AM

Re: A little trick for Melodyne Editor users
 
albee1952, I was just contemplating using a pitch correction plug in on some vocal tracks until I read this! I have to tell you, it scared hell out of me! Seriously, why is this process soo complicated? At least it seems to be to me, considering my lack of skills at digital trickery! Is there an easier process? And please explain rendering the tuned track. Thanks for putting up with me.

albee1952 08-25-2012 08:51 AM

Re: A little trick for Melodyne Editor users
 
Hey Terry, its actually not complicated at all. I was just trying to be very thorough in detailing my process. With Melodyne, you insert the plugin, click on the TRANSFER button(upper left) and play the track(which loads it into the plugin) When you hit STOP, Melodyne analyzes and then shows the blobs on the plugin(looks like a piano roll with blobs instead of dots). The process inside the plugin depends on how fancy you need to get. If stuff is close, you can just double-click on a blob and it will snap to the nearest exact note. If that's all it needed, you can just close the plugin and go about your mix. but the audio is now playing from the plugin, so editing(like copy/paste/nudge) won't work(your audio is being held "hostage" in the plugin). That's my main reason for recording the tuned audio back into the session. This is just my method. Others have different work flows and use different plugins to achieve similar results. Maybe head over to youtube and search for tutorials on the "big three" and see if you prefer one of the other options(or come to Nashville and I'll give you a lesson on Melodyne):D

Carl Kolchak 08-25-2012 09:04 AM

Re: A little trick for Melodyne Editor users
 
Nifty!

I tend to tune / repair before I'm inserting other plugins, and automating, but your technique is a great addition to the bag of tricks - well done!

There is also this method of pseudo-track freeze.

(originally brought up in this thread).

Cheers!

atkeyboards 08-19-2016 01:50 AM

Re: A little trick for Melodyne Editor users
 
HI all - just came across this very interesting thread from a couple of years ago. When I try the excellent Melodyne rendering trick from albee1952, my rendered audio file ends up out of time (slightly early). I know I can nudge this back, but is there any way around the problem? Thanks all!

albee1952 08-19-2016 10:39 AM

Re: A little trick for Melodyne Editor users
 
Quote:

Originally Posted by atkeyboards (Post 2376300)
HI all - just came across this very interesting thread from a couple of years ago. When I try the excellent Melodyne rendering trick from albee1952, my rendered audio file ends up out of time (slightly early). I know I can nudge this back, but is there any way around the problem? Thanks all!


hmm, don't know why as I have not seen this:o

guitarman6 03-25-2019 11:27 AM

Re: A little trick for Melodyne Editor users
 
I know this is an old thread, but re: delay - dbl check to make sure you don't have delay compensation on when printing maybe?

albee1952 03-25-2019 04:39 PM

Re: A little trick for Melodyne Editor users
 
And, in any case, you can always use the original audio as a timing reference and SPOT the rendered audio(use Tab to Transient to find the exact sample placement of the first transient).


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