M1 Mac Mini running Atmos Renderer 3.7.0
Took the leap and bought a brand new M1 Mac Mini (Big Sur), installed iLok License Manager, installed Ravenna driver, and installed Dolby Atmos Renderer 3.7.0 and happy to report that all is working smoothly from ProTools to Renderer and back!
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Re: M1 Mac Mini running Atmos Renderer 3.7.0
Good to hear. I also have a fully loaded Apple Silicon Mac Mini and the only real culprits so far are video engine not working and sonnox pro codec not working in any format or standalone. Other minor annoyances with AIR virtual instruments and SoundToys AU plugins, but that is something I can live with for now.
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Re: M1 Mac Mini running Atmos Renderer 3.7.0
Just a quick question. How are you connecting the renderer to PT? How many channels are you getting in and out of the renderer?
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Audio out from the Renderer is through your audio hardware interface. At least 12 channels minimum for 7.1.4. If using headphones as well for Binaural monitoring or using any live re-renders then you’ll need more hardware outputs. |
Re: M1 Mac Mini running Atmos Renderer 3.7.0
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I found out (although have not tested), after-the-fact, that you can only route 32 channels to the Production Suite version of the renderer. At some point, I'll upgrade Mastering Suite, but this is fine for now... I'm not doing crazy amounts of object stuff... |
Re: M1 Mac Mini running Atmos Renderer 3.7.0
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Do some testing. It is possible to run a full 128 channels of audio into Dolby Atmos Production Suite, unless they changed something in 3.7. Pro Tools has also increased the coreaudio I/O coint to 64 channels in 2021.6 or later. |
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Anyhow, happy to report that M1 is rockin' for this task! |
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I would have thought the vast majority of Dolby Atmos content created in Pro Tools comes from DAPS and DAB. DAB certainly isn't perfect... but then again, either is the prospect of spending $14,000 on hardware to achieve pretty much an identical result in many cases. |
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Can you clarify if you have tried selecting a 128 channel coreaudio device in DAPS? Unfortunately I only have a DAMS license on hand. A colleague has my DAPS license so I can't test it. In versions previous to 3.7, there has been ZERO difference in the way DAMS and DAPS handles coreaudio I/O. They are exactly the same piece of software, and you could access the full 128 channels of Coreaudio I/O in both, regardless of whether it is the virtual DAB coreaudio sound card, an RME Madi FX, Dante PCIe-R card, or even an aggregate device with 128 channels of I/O. The only real difference between a DAMS and DAPS license has been that a DAMS license unlocks more of the speaker and control room functionality (Room EQ, speaker arrays, etc, etc) in the software. Other than that, DAMS and DAPS is exactly the same piece of software. They use exactly the same installer. The limiting factor to hardware I/O has never been DAMS or DAPS. It has been Pro Tools. Versions prior to 2021.6 have a 32 channel limit on coreaudio I/O. You need HDX1 or HDN to get 64 physical I/O out of it. For 128 channels, you need HDX2. From version 2021.6 onwards, Avid increased the Coreaudio I/O limit to 64 channels, but you still need HDX2 minimum for 128 channels. Like I said, I suspect a lot of people are delivering content using DAPS and DAB. Particularly if it is film work being done in the box. That is because of the hardware requirements for 128 channels in Pro Tools. Doing it through hardware becomes a $10,000+ investment just to access stuff like video sync peripherals... |
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I'll try yet again, but I'm quite sure than DAPS is ignoring incoming audio above 32 channels. I can see that the object metadata paths are connecting, but audio is not coming through above 32... |
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What version of Pro Tools are you using? |
Re: M1 Mac Mini running Atmos Renderer 3.7.0
Really, it would be great if Avid could either make it possible to author Atmos content without DAMS (this seems to be the case with Nuendo, no?), or allowed Dolby Audio Bridge to be used in conjunction with the HD (native) playback engine.
Having to use a separate CoreAudio interface in order to be able to use hardware inserts and DSP in Pro Tools seems like a kludge. I suppose there are the send/return plugins but from memory these had some issues with delay compensation? |
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