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#1
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Delay compensation ignored on commit?
Does the timing of audio remain the same also on heavy delay compensation cases like committing an vocal track to WavesTune plugin.
A quick test shows that waveform moves along the timeline after commit. Or am I doing something wrong? |
#2
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Re: Delay compensation ignored on commit?
that would be unfortunate.
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#3
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Re: Delay compensation ignored on commit?
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But one possible reason might be that the delay compensation value is on dark red...on an instable condition i suppose. |
#4
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Re: Delay compensation ignored on commit?
No issues with Slate Trigger. Wonder if it's something to do with those plugins?
__________________
2022.12, OS 13, M1Max, 64gig of ram, Samsung t7 and T5 external drives, Apollo 16mkII, Apollo Twin MkII |
#5
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Re: Delay compensation ignored on commit?
It is not the first time that long delay look ahead plugins are causing trouble. Debreath is one of those. Hope that in general there is no problem issue with committing to smaller latency plugins.
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#6
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Re: Delay compensation ignored on commit?
I had a lot of muted and heavy duty plugins in the track when problem appeared. After reducing the plugins even waves debreath committed right without problems waveforms in the same spot in the timeline as the original ones.
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#7
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Re: Delay compensation ignored on commit?
We did a lot of validation in this area to make sure that things appear where they should. If the delay comp value is dark red it means it is beyond the maximum available amount of delay compensation so inaccurate compensation is expected. If you continue to have problems in normal conditions we'll need to get sessions (no audio needed) and attempt to reproduce issues internally. Thanks!
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#8
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Re: Delay compensation ignored on commit?
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:-( |
#9
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Re: Delay compensation ignored on commit?
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#10
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Re: Delay compensation ignored on commit?
Hello all
I'm on 2019.5 and Mojave, committing tracks with a hardware insert creates an audio track that is out of time. If listening in realtime it's fine. I've tried everything. An empty project with nothing but a single track and a hardware insert, tried turning compensation blue, etc. Nothing. Has there been any update on this? Thanks |
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