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#1
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only when punching in, the track's playback is ahead?
Fresh install of latest 2018.10.. new computer.. noticing recording is fine, but whatever track is armed to record, then suddenly that track's audio is slightly ahead of all the other tracks! (only when armed) What can I tweak to remedy this?
Your help is appreciated asap! Thanks!!
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Custom Thermaltake PC / Windows 10 / 16 gigs of ram / Intel I-9 CPU (12 cores) / UAD Apollo Quad Firewire Interface / M.2 System Drive / 5TB Solid State Session Drive / Pro Tools 2019 Subscription |
#2
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Re: only when punching in, the track's playback is ahead?
You'll need to tell us how you are monitoring etc. Are you monitoring though Pro Tools or the UAD console???
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#3
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Re: only when punching in, the track's playback is ahead?
I mainly use Console software during tracking vocals only or adjusting a headphone mix.
all tracks are output in PT to analog 1-2. remembering now my previous setup did output to apollo mon 1-2, but I don't see that as an option in outputs.. not sure if that has something to do with it.. I have Delay Compensation and Low Latency Monitoring checked in PT
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Custom Thermaltake PC / Windows 10 / 16 gigs of ram / Intel I-9 CPU (12 cores) / UAD Apollo Quad Firewire Interface / M.2 System Drive / 5TB Solid State Session Drive / Pro Tools 2019 Subscription |
#4
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Re: only when punching in, the track's playback is ahead?
IO buffer size?
And by slightly ahead what exactly do you mean? You are tracking vocals now using the UAD Console and on playback it is slightly ahead? By how much (in samples). Or you seem to get a transient glitch when you punch in where the vocal you are now hearing have jumped ahead? If the later you need to lower the IO Buffer size or look for plugins in Pro Tools that have inherent high latency that were in that record monitoring path. Hopefully you don't have any UAD plugins at all instantiated in Pro Tools session so you can lower the IO buffer size without too much hassle. If you do then you can freeze or commit those tracks. Are you using Pro Tools (standard) or Pro Tools Ultimate? Pro Tools (standard) will not correct for converter delays, so there will be some very slight offset when playing back. Nothing to do with plugin latency. |
#5
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Re: only when punching in, the track's playback is ahead?
you're the best.. and I should have known this, it has been so long since I've had to re-configure this... I'm a "if it isn't broke.. don't fix it".. until everything breaks... yes.. it was the I/O buffer... 512 was the original setting with the delay... 32 is choppy.. but 64 is perfect... Thanks!
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Custom Thermaltake PC / Windows 10 / 16 gigs of ram / Intel I-9 CPU (12 cores) / UAD Apollo Quad Firewire Interface / M.2 System Drive / 5TB Solid State Session Drive / Pro Tools 2019 Subscription |
#6
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Re: only when punching in, the track's playback is ahead?
I have the same issue: Listening to a recorded track while it is armed, my ears hear the recording ahead of the playback. Listening to the same recording without the track armed, timing of the track is correct.
I am using Pro Tools 2018 Ultimate with Presonus StudioLive as Audio Interface. Monitoring through the desk, low latency monitoring enabled. When i disable LLM timing is correct, armed and unarmed, but then i have a monitoring delay... |
#7
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Re: only when punching in, the track's playback is ahead?
I contacted Avid Support and now it‘s logged as an official Bug. I am more amazed that only few people have noticed so far
Gesendet von iPhone mit Tapatalk Pro |
#8
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Re: only when punching in, the track's playback is ahead?
Do you have a bug number we could track ?
Also, it seems it is a pretty new bug, rolling back to an older version (2018.4) could fix this specific issue. Last edited by Jc Dusse; 03-03-2019 at 01:19 AM. Reason: Typo |
#9
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Re: only when punching in, the track's playback is ahead?
I'm experiencing this same issue, on v 2020.5.0... anyone else?
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#10
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Re: only when punching in, the track's playback is ahead?
Assuming you are not running HDX, this might be due to plugin ADC. Start by setting MIX window to show Delay Compensation and check the numbers(especially the bottom of the 3 as that is the total Delay Compensation). If the numbers are more than 32(give or take), that will create a problem when you enter record, because the delay compensation is disabled on any track in record(which would put your new audio ahead of other audio that is delayed due to delay compensation).
Best practice for tracking(non-HDX) is to set the buffer to 64(assuming 44.1 or 48K) and disable any plugins that show more than 10 samples of latency. In the case of a large session with plugins that you really NEED to hear during an overdub, I would bounce a mix>Import into the session>nudge into perfect alignment>Make all tracks inactive(except the new bounced mix) and record overdubs to that. Once finished, mute the 2-mix and re-activate all tracks. LLM can SOMETIMES help, but it often either just doesn't work, or won't quite do what you want
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HP Z4 workstation, Mbox Studio https://www.facebook.com/search/top/...0sound%20works The better I drink, the more I mix BTW, my name is Dave, but most people call me.........................Dave |
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