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#1
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Conforming 23,976 to 25
Hello,
i'm trying to conform my 23,976fps sound master to the 25fps video my client gave to me. I used a few apps and plug-ins with no luck. Maybe somebody knows a better solution. My first try was DIGIRACK Time Shift Plug-in with the appropriate Maintain Pitch preset. The resulting audio clip did have nearly the same duration as the video clip (1 frame drift). Then i typed in the exact duration of the video to get a 100% result. But both audio clips were out of sync. Next try was X-form. Same relusts. Then i imported the sound master into Pro Tools with pull-up sampling rate. This worked perfectly. The audio clip has the same duration and is in sync with the picture. So why didn't the plug-ins produce synchronous sound? Was it maybe because of a wrongly conformed video? I think the plug-ins use linear speedup algorithms but i'm not sure it that is also true for the picture conforming. Maybe they speedup the picture not linear … I also wonder if it's common to use a pulled-up master? Do i have to pitch it down by 4,267% ? cheers Alexander |
#2
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Re: Conforming 23,976 to 25
Quote:
25 fps / 23,976 fps = 1,04270937604271 48000 kHz * 1,04270937604271 =50050 kHz Unless the plug-in has the ability to consider all that decimal numbers, it won't be perfect. Once imported, you can do a pitch shift if it's needed. Conforming a video from 23,976 (or 24) to 25 has no secret really. It simply changes the framerate info in the quicktime header, and as a result it plays quicker, it is linear for sure because nothing is done to the frames. Cheers |
#3
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Re: Conforming 23,976 to 25
Hi and thank you.
I'm still confused about the way they speed up the video. They told me that they exported frames instead of a video file and encoded this folder of frames to a new video file with the new frame rate. Don't know anything about this so maybe i misunderstood it. Anyway. It's sync, it sounds right after the pitch down and so i'm happy with it. Thanks. |
#4
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Re: Conforming 23,976 to 25
They are probably working with image sequences over QT's - thats the way our guys do it and its quicker that way than a complete rendered QT
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