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Music delivery specs for games?
Hey all,
Writing in this forum as I think you guys will have the best idea for best practice... I’m a composer, and trying to find info for best practice for levels for music deliverables for a game I’m scoring. I’ve found plenty of info for final levels delivery, but none for just music... I was going to aim for -16 LUFS and DR around 10db (genre dependant obviously, but most of what’s required is quite pop... I’d have a bigger DR for more ambient tracks).... peaking at -1.0 dB. Does that sound in the ballpark...? What would you guys want to see from your music stems? Thanks in advance...! Ps.... I am a composer, so speak slowly... Sent from my iPhone using Tapatalk
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Mac Pro 2019 3.5GHz 8 Core 48GB RAM OS 13.6.3 Protools Studio 2023.12 Antelope Orion 32, Vienna Ensemble Pro 5, UAD Quad PCIe Last edited by Jon_Atkinson; 05-03-2018 at 08:11 AM. |
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