Avid Pro Audio Community

Avid Pro Audio Community

How to Join & Post  •  Community Terms of Use  •  Help Us Help You

Knowledge Base Search  •  Community Search  •  Learn & Support


Avid Home Page

Go Back   Avid Pro Audio Community > Legacy Products > Pro Tools 10
Register FAQ Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 07-19-2012, 12:20 PM
GlennLaredo GlennLaredo is offline
Member
 
Join Date: Jul 2012
Location: Delray Beach
Posts: 5
Cool Head Phone Delay

Any one know of an effective way, (other than not using plug-ins, not bussing audio, and setting Hardware Buffer Size to a minimum) to eliminate Headphone delay to talent. It;s baffling that this is such an issue. I know you could monitor phones thru a console before protools, but let's say you would like to feed a bit of reverb to a singer... once a plug-in is used, the delay can be ridiculous. Obviously Delay Compensation is set to Max, but this has no practical effect anyway
Reply With Quote
  #2  
Old 07-19-2012, 12:58 PM
Cliffy_Boy's Avatar
Cliffy_Boy Cliffy_Boy is offline
Member
 
Join Date: Jul 2003
Location: Montréal, Québec
Posts: 5,091
Default Re: Head Phone Delay

First make sure the headphones are wired as bluetooth or wifi headphones add a lot of latency.

Secondly take all effects of the Master Output.

Third, check in the Mix window the latency you are seeing on all tracks. Any in the red, you need to remove plugins. Find the orange one and see what the latency is, that's the worst one.

Then, if all else fails, make inactive all possible plugins except what the artist actually MUSt have and try to avoid using auxes.
Reply With Quote
  #3  
Old 07-19-2012, 01:04 PM
GlennLaredo GlennLaredo is offline
Member
 
Join Date: Jul 2012
Location: Delray Beach
Posts: 5
Default Re: Head Phone Delay

Yes.. Thanks.. I do all that.. It is just VERY limiting (no pun intended) to remove all plugins and no bussing. This studio just removed all consoles as part of an upgrade.. .Not sure that was a wise choice.
Reply With Quote
  #4  
Old 07-19-2012, 01:19 PM
WernerF WernerF is offline
Member
 
Join Date: Nov 2008
Location: New York City
Posts: 3,052
Default Re: Head Phone Delay

What Pro Tools system are you using? Native or HD Native? And how powerful a computer?
Reply With Quote
  #5  
Old 07-19-2012, 01:25 PM
zedhed's Avatar
zedhed zedhed is offline
Member
 
Join Date: Jan 2001
Location: Auckland, New Zealand
Posts: 3,935
Default Re: Head Phone Delay

Quote:
Originally Posted by GlennLaredo View Post
This studio just removed all consoles as part of an upgrade.. .Not sure that was a wise choice.
Whether or not it was a wise choice will depend on how much research was done beforehand.

The combination of computer components & Audio interface will play a major part in how much latency is present and what can be done about it.

http://www.soundonsound.com/sos/jun0...kshop_0606.htm
__________________
Too much blood in my drugstream

Motherboard: Gigabyte Z690 AERO D
CPU: Intel Alder Lake Core i9-12900K
CPU Cooler: Noctua NH-D15S
RAM: Corsair Vengeance DDR5 64GB (2x 32gb 5200MHz)
Drives: 2 x Samsung 980 Pro 2TB NVME PCIE 4.0 M.2 SSD (Record & Samples)
1 x Samsung 980 Pro 1TB NVME PCIE 4.0 M.2 SSD (OS Win 11 Pro)

GPU:Gigabyte GeForce RTX 3060 12GB GDDR6 PCIE 4
PSU: Corsair HX Series HX850 Platinim
CASE: Fractal Define XL R2
PT 11HD (v11.3.2) Omni s/pdif <> AxeFxIII
HD 96I/O
Reply With Quote
  #6  
Old 07-19-2012, 01:32 PM
GlennLaredo GlennLaredo is offline
Member
 
Join Date: Jul 2012
Location: Delray Beach
Posts: 5
Default Re: Head Phone Delay

HD Native MacPro 2x2.4 GHz Quad Core 16 gigs o' RAM. Not a shabby rig!
Reply With Quote
  #7  
Old 07-19-2012, 02:07 PM
GlennLaredo GlennLaredo is offline
Member
 
Join Date: Jul 2012
Location: Delray Beach
Posts: 5
Default Re: Head Phone Delay

So it seems if I simply take the plug-ins off the master, it's just fine.. Looks like the problem is solved.. I can either make an alt master with no plugins.. or gene go without one, for recording, and then mix with whatever I need. Thanks folks!
Reply With Quote
  #8  
Old 07-19-2012, 07:13 PM
albee1952's Avatar
albee1952 albee1952 is offline
Member
 
Join Date: May 2004
Location: Norwich, CT
Posts: 39,334
Default Re: Head Phone Delay

Run at the lowest buffer your computer will handle(lower buffer=less latency). Select the show Latency Compensation in the MIX window and look at what your plugins are doing. Plugins can have anywhere from zero, up to several thousand samples of latency. By knowing what plugins are "guilty", you can avid those during tracking, or substitute others(like using BF76 during tracking and swapping to that other compressor with 3000 samples AFTER all the tracking is done. Always run your reverb plugins on AUX tracks and set for 100% wet(no dry signal)(instead of inserting on an audio track). You should also disable delay compensation while tracking.
__________________
HP Z4 workstation, Mbox Studio
https://www.facebook.com/search/top/...0sound%20works


The better I drink, the more I mix

BTW, my name is Dave, but most people call me.........................Dave
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Head Phone Mix DonaldM 003, Mbox 2, Digi 002, original Mbox, Digi 001 (Win) 3 02-08-2010 11:01 AM
Control 24 and head phone amp bellpro ICON & C|24 3 07-01-2007 06:56 PM
Head phone mixes mastermorris Tips & Tricks 1 02-05-2007 07:24 PM
Head phone amp... ghost22 003, Mbox 2, Digi 002, original Mbox, Digi 001 (Mac) 7 08-15-2006 07:47 PM
Head phone mix? sheeptuf 003, Mbox 2, Digi 002, original Mbox, Digi 001 (Mac) 1 10-27-2004 07:01 PM


All times are GMT -7. The time now is 01:41 AM.


Powered by: vBulletin, Copyright ©2000 - 2008, Jelsoft Enterprises Limited. Forum Hosted By: URLJet.com