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  #1  
Old 04-29-2013, 12:50 PM
Carl Kolchak Carl Kolchak is offline
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Default 32bit AAX vs RTAS

So, when PT11 drops, many of us will be taking advantage of the included PT10 license, for reasons of backwards compatibility.

My question to current PT10 users :

Is the 32bit AAX version of a given plugin any more efficient than the RTAS version?

Obviously PT11 is an entirely different ball game, but if we're going to have a dual installation of PT10 & PT11, it would handy to have as efficient and streamlined a system as possible.

If there's no difference in terms of efficiency, bloat, or stability, between the 32bit AAX & RTAS versions of a plugin, it may be simpler to just stick with the RTAS versions. But if there is a benefit to using 32bit AAX, where available, I may as well start downloading ,and installing those.

I appreciate any insight / experience anyone can offer.
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Old 04-29-2013, 01:18 PM
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Drew Mazurek Drew Mazurek is offline
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Default Re: 32bit AAX vs RTAS

My experience is that there is NO difference between RTAS and AAX 32bit versions of the same plug.
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  #3  
Old 04-29-2013, 03:06 PM
Mista Min Mista Min is offline
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Default Re: 32bit AAX vs RTAS

I would love to know why Real Time Audio Suite is quoted as inferior or buggier than say VST 2.1 or 3.0 or AU or AAX.

I wish someone would explain the geek side of it all or give me a link that explains the differences between these standards.
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  #4  
Old 04-29-2013, 03:40 PM
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YYR123 YYR123 is offline
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Default Re: 32bit AAX vs RTAS

Quote:
Originally Posted by Mista Min View Post
I would love to know why Real Time Audio Suite is quoted as inferior or buggier than say VST 2.1 or 3.0 or AU or AAX.

I wish someone would explain the geek side of it all or give me a link that explains the differences between these standards.
No offense (honestly) Mr M but who cares - RTAS is the road block (real or imagined) to a Pro tools 64 bit - so kill it but bring me 64bit unlimited native power - what's not to like about that ?
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Old 04-29-2013, 04:55 PM
cjguitar cjguitar is offline
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Default Re: 32bit AAX vs RTAS

I do find some differences between RTAS and their AAX equivalents. Some AAX perform significantly better (like EQ3 and Dynamics3, I see as much as 2x the instance counts with the AAX version). There are some that I've found to perform worse. You'd have to do some tests to find which plugins work better on your setup.
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Old 04-29-2013, 06:20 PM
CME CME is offline
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Default Re: 32bit AAX vs RTAS

Quote:
Originally Posted by Mista Min View Post
I would love to know why Real Time Audio Suite is quoted as inferior or buggier than say VST 2.1 or 3.0 or AU or AAX.

I wish someone would explain the geek side of it all or give me a link that explains the differences between these standards.
While I can't get geeky with the description. Some of the basics do make sense. Back when pro tools required DSP cards there were only two types of plug-ins used in pro tools. DSP and audio suite. DSP ran on the cards and audio-suite was as it is now. They processed the actually audio file in non-realtime. Worked fairly well.

Then digidesign came out with pro tools le for native systems. But it couldn't use DSP plug-ins obviously, but they needed some way of having native plug-ins. So they found a way to modify the audio-suite structure to become real-time audio suite. So even from the very beginning it was a bit of a hodge podge. They took a format initially intended to be non-realtime and shoehorned it into a real-time format.

I don't remember where, but I know I've read of some plug-in developer saying RTAS is the hardest of all native plug-ins to work with. Why exactly that is, I don't know. But I believe there to be some truth just based on how RTAS came to be.
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Old 04-29-2013, 11:22 PM
Mista Min Mista Min is offline
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Default Re: 32bit AAX vs RTAS

Quote:
Originally Posted by YYR123 View Post
No offense (honestly) Mr M but who cares - RTAS is the road block (real or imagined) to a Pro tools 64 bit - so kill it but bring me 64bit unlimited native power - what's not to like about that ?
It's not about liking something or not. It's about understanding more of how our tools are coded.

I could careless about which format is x, y, and z, but this is a question I've had since I started mixing. "What are the differences between plugin formats?"
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  #8  
Old 04-30-2013, 04:37 AM
Carl Kolchak Carl Kolchak is offline
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Default Re: 32bit AAX vs RTAS

Thanks guys.

I'm assuming the stock plugins get replaced by their AAX counterparts as a matter of course with PT10.

As for 3rd party, I'll probably just stick with the RTAS versions, unless there's an update / fix that is 32bit AAX only.

Cheers!
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  #9  
Old 04-30-2013, 11:16 AM
Pinball Wizard Pinball Wizard is offline
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Default Re: 32bit AAX vs RTAS

This is very interesting to me. I just don't understand why there is any need for 32bit AAX plugs at all. I did some experimentation with the Bomb Factory AAX vs RTAS plugs back when they came out. Yes, the AAX did have a slightly lower cpu load than the RTAS equivalents but the differences were VERY small. I also could not detect any audio quality differences. So, since these 32bit AAX plugs are PT10 only, what's the point?
Please, I too would appreciate a geeky explanation of what's up with this.
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  #10  
Old 04-30-2013, 11:32 AM
Darryl Ramm Darryl Ramm is online now
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Default Re: 32bit AAX vs RTAS

Quote:
Originally Posted by Pinball Wizard View Post
This is very interesting to me. I just don't understand why there is any need for 32bit AAX plugs at all. I did some experimentation with the Bomb Factory AAX vs RTAS plugs back when they came out. Yes, the AAX did have a slightly lower cpu load than the RTAS equivalents but the differences were VERY small. I also could not detect any audio quality differences. So, since these 32bit AAX plugs are PT10 only, what's the point?
Please, I too would appreciate a geeky explanation of what's up with this.
There is no deep mystery here. The 32 bit AAX native plugins are/were a stepping stone for developers to port to AAX 64 bit, and may have especially made sense to ship if those developers were also doing an AAX-dsp port. Moving forward 32-bit AAX is really no longer interesting to anybody.

Its also likely pointless to talk about generic behavior/performance differences between AAX native and RTAS, and differences observed by end users are so dependent on the coding of the plugins.

Darryl
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