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  #1  
Old 10-14-2008, 11:33 PM
ostrange ostrange is offline
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Join Date: Jan 2007
Posts: 39
Default Robotic effect when bussing plug-ins in PTLE

m kinda new to the whole bussing thing.Ive always bused a reverb to my vocal tracks no prob but when i started doin multiple buses today on one vocal track i was getting a robot/phase effect.i setup 3 aux tracks d-verb,ozone and smack compressor to send to the main vocal.Everytime i adjusted or turned up the ozone eq i got the robot effect.Is there sumthin im doin wrong? is there a certain aux/track volume i cant go pass? someone let me know cause i need to have a whole project done in a week and i dont wanna do inserts across all my tracks cause it kills my CPU.
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  #2  
Old 10-15-2008, 12:12 AM
mano111 mano111 is offline
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Default Re: Robotic effect when bussing plug-ins in PTLE

The phase effect is caused by listening to both the original signal and EQed signal, with the plugin delay causing the phase diffrence.

Typically DYNAMIC effects like eq and compression are ment to be used as inserts on the original (in your case vocal) track like in a mixing console.

All TIME based effects (like reverbs and delays) are best used by sending the original signal to a bus and applying the effect there (@100%) so you can mix it with the original dry signal. This also enables you to use the same reverb for more than just the one track, like when mixing drums you would often send a few tracks to the same reverb.
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  #3  
Old 10-15-2008, 12:25 AM
ostrange ostrange is offline
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Default Re: Robotic effect when bussing plug-ins in PTLE

Quote:
Originally Posted by mano111 View Post
The phase effect is caused by listening to both the original signal and EQed signal, with the plugin delay causing the phase diffrence.

Typically DYNAMIC effects like eq and compression are ment to be used as inserts on the original (in your case vocal) track like in a mixing console.

All TIME based effects (like reverbs and delays) are best used by sending the original signal to a bus and applying the effect there (@100%) so you can mix it with the original dry signal. This also enables you to use the same reverb for more than just the one track, like when mixing drums you would often send a few tracks to the same reverb.
Seems to make more sense now thank you
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