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#11
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Re: Using 32bit Float Point
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#12
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Re: Using 32bit Float Point
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Yes the 32bit-float won't clip the audio, but no, the 32-bit float still cannot exceed 0dBFS. In the digital domain, there is this absolute of zero dBFS which cannot be exceeded. Period. If you fail to understand that, you shouldn't post what you just did. What you output to 32bit-float can never exceed 0dBFS but once you hit that limit the mantissa will take care of the nasty thing that 24bit-fixed would just clip. But it will never go above 0dBFS.
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Janne What we do in life, echoes in eternity. |
#13
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Re: Using 32bit Float Point
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Sometime us, the audio engineers, know a little bit about this, right?
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Felipe Gonzalez A. Avid ACSR Elite Dante Certified http://felipousismix.wix.com/felipousismix Open Core Mac Pro OSX Ventura | ProTools HD 2023.x | Merging HAPI ADA8 | UAD Quad PCIe | Kali IN-8 | Presonus Temblor 10 | Softube, SSL, Universal Audio, Slate Digital, McDSP, Fabfilter, Plugin Alliance among other plugins |
#14
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Re: Using 32bit Float Point
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0dBFS is the absolute maximum, and whether you use 8bit or 16bit or 24bit or 32bit or (...) 256bit word length, you won't be able to exceed 0dBFS (the absolute) -- on the contrary, you will be able to represent values much lower than that, giving you more dynamics BELOW the absolute.
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Janne What we do in life, echoes in eternity. |
#15
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Re: Using 32bit Float Point
NO, you have more margin BELOW but 0 dBFS is always the max.
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Felipe Gonzalez A. Avid ACSR Elite Dante Certified http://felipousismix.wix.com/felipousismix Open Core Mac Pro OSX Ventura | ProTools HD 2023.x | Merging HAPI ADA8 | UAD Quad PCIe | Kali IN-8 | Presonus Temblor 10 | Softube, SSL, Universal Audio, Slate Digital, McDSP, Fabfilter, Plugin Alliance among other plugins |
#16
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Re: Using 32bit Float Point
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Enough for me on this matter, 0 dBFS is still the max, at least for all that I know after 24 years.
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Felipe Gonzalez A. Avid ACSR Elite Dante Certified http://felipousismix.wix.com/felipousismix Open Core Mac Pro OSX Ventura | ProTools HD 2023.x | Merging HAPI ADA8 | UAD Quad PCIe | Kali IN-8 | Presonus Temblor 10 | Softube, SSL, Universal Audio, Slate Digital, McDSP, Fabfilter, Plugin Alliance among other plugins |
#17
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Using 32bit Float Point
And here is McDSPs take on AAX plugins and how great 32 bit float is because it allows > 0dB. http://mcdsp.com/2013/08/06/can-you-spell-aax-3/
You need to move past the old (true of fixed point) claims that 0dBFS represents the maximum value the system can represent. That is simply no longer true when considering how the systems use floating point values *internally*. And is immediately obvious to anybody who looks at how these float values are technically encoded/represented. |
#18
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Re: Using 32bit Float Point
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dBFS dB Full Scale 0 dBFS represents the highest possible level in digital gear. All other measurements expressed in terms of dBFS will always be less than 0 dB (negative numbers). 0 dBFS indicates the digital number with all digits ="1", the highest possible sample.
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Felipe Gonzalez A. Avid ACSR Elite Dante Certified http://felipousismix.wix.com/felipousismix Open Core Mac Pro OSX Ventura | ProTools HD 2023.x | Merging HAPI ADA8 | UAD Quad PCIe | Kali IN-8 | Presonus Temblor 10 | Softube, SSL, Universal Audio, Slate Digital, McDSP, Fabfilter, Plugin Alliance among other plugins |
#19
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Using 32bit Float Point
I do not know how many different ways I can keep saying the same thing and have you not listen/get it. 0dBFS means full scale as realized at an input/output. Internally a floating point format system can (and does) handle values above this. If those values were ever output as is they would clip. But internally they represent >0dB and can be processed without internal clipping, and then scaled back before output if needed.
That is why everybody cares about/wants a 32 bit float format/is the exact reason DAWs support it to begin with. Did you read the McDSP article link? You want to believe they don't know what they are talking about? |
#20
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Re: Using 32bit Float Point
0dBFS is exactly that, FULL - SCALE, meaning that it is absolute. Regardless of YOUR belief system, as previously mentioned 8bit, 16bit etc...0dBFS is the digital maximum of data being captured, anything outside of that is NOT present and physically impossible to recover.
Are you using an internal signal generator with this experiment? I guarantee you that if you use an external tone generator and clip your input AD you will NEVER recreate the lost signal. Remember, there are only a handful of AD converters that are actually 24bit. The vast majority of converters in our interfaces are 20bit. Do the math, find out for yourself. 1 bit = 6db, so if your interface has a dynamic range of 109dB of Dynamic range, you're dealing with an 18.2bit (likely 20bit) converter. Simple wiki search, 24-bit digital audio has a theoretical maximum SNR of 144 dB, compared to 96 dB for 16-bit; however, as of 2007 digital audio converter technology is limited to a SNR of about 124 dB (21-bit)[12] because of real-world limitations in integrated circuit design. Still, this approximately matches the performance of the human auditory system.[13][14]
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