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#1
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Strike 2.0 recorder - "full" vs "GM"
So I get that GM is general MIDI. And it works when I use Strike's recorder set to GM, then play a bit, then drag the MIDI to a track (going to Strike channel 2).
But "full" mode doesn't translate. I can create a MIDI file as per usual, but the notes simply do not correspond with anything logical, no matter what channel I set it to. I checked the manual, no joy. It just says Full mode "makes maximum use of Strike", but I fail to see how gibberish notes are of any use. Can anyone chime in here? There's got to be something very simple that I am missing. |
#2
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Re: Strike 2.0 recorder - "full" vs "GM" [solved]
okay, D'oh. Failed to do my due diligence. The magic information was in the manual, but not in the body of it... It was in an appendix on page 60.
Turns out that Full (apparently) allows all variations of each drum, and any MIDI using this mapping must be sent to channel 15. Geez, the manual is in pretty rough shape. One should not have to look through appendices to find critical information such as this. |
#3
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Re: Strike 2.0 recorder - "full" vs "GM" [solved]
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"Never believe anything you hear in a song." Tyrion Lannister, Game of Thrones Owner: Dragon Rock Productions LLC |
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