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Apollo with Virtual Instruments
Anyone with a UA Apollo that could help me?
I am interested in buying an Apollo but have this question..a little confused. I would like to program virtual drums (Strike) in a midi/instrument track in Pro Tools 11, and then overdub live audio tracks. I do this with my current interface by setting a low buffer (32) in Pro Tools for lowest tracking latency. I would like to be able to raise the buffer (1024?) for best performance, yet still have low/no latency using Apollo's Console application. My thought is: set PT buffer higher, send instrument track's output to Console's Virtual IO input, and monitor through Console (instead of through Pro Tools). Then overdub live instrument audio tracks through Apollo, monitoring existing Strike virtual tracks along with new recording tracks through Console with low latency. Will this work this way? Do I need to use Pro Tools Low Latency Monitoring? Do I need to mute the record track in Pro Tools? Thank you for your help. |
#2
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Re: Apollo with Virtual Instruments
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PT 2021.12 Native 2x Universal Audio Apollo 8p and Apollo 8 Mac Studio. M1 Max. OS Monterey 12.3 Avid S3 and Avid Dock. Dynaudio BM5's. |
#3
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Re: Apollo with Virtual Instruments
Thanks for the reply. The reason I was asking about monitoring Strike through Console is the entire point of my question. If I record Strike FIRST while monitoring in PT, the buffer must be set lower, for lower latency, but more CPU is used, more CPU errors. If I RAISE the PT buffer and monitor Strike through Console (not even using any UA plugs, just running it through Console Virtual IO, wouldn't this be more efficient on CPU? Unless I wouldnt be able to HEAR Strike because its outputs are going to Console (aren't sent to 1-2) and disallowed by Low Latency Monitoring....
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