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Really Basic Question about Playback Engine
Hey folks,
I'm having a surprisingly difficult time getting a straight answer about this, so here goes. I'm using an old Mackie Onyx Firewire as the Playback Engine (I know, I know - it's not ideal, or even acceptable, but it's what I have right now). Does this mean that my Mackie FireWire card is actually doing all of the processing on my session? Or is my computer still doing all of the work and the playback engine is simply a playback device? I ask because I was getting a ton of latency when using iZotope's noise reduction plugins, regardless of any adjustments I made to the PE settings. Given the specs of my PC, should I be having this kind of latency? I followed the optimization guidelines, but eventually I had to just process the clips, one at a time, to deal with it. Any info would be helpful. Thanks! Thanks! HOST SPECS: PC (Self-built) Software: Pro Tools Standard 12.6.1 Windows 10 (V1607/OS build 14393.576) Processor: Intel i7-3770K 3.5GHz Quad Core RAM: 32GB Storage: 512GB Samsung 850 Pro SSD GPU: nVidia 970 GTX Playback Device: Mackie Onyx 1620 (via FireWire 400 LOUD Technology driver) Project Storage: OWC eSata RAID (4 - 4TB 7200rpm Sata III HDDs running on RAID 5 64MB cache) Last edited by goodfellamikec; 01-09-2017 at 07:44 PM. |
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Re: Really Basic Question about Playback Engine
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With non-HD PT all plugin processing happens in the computer CPU. |
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Re: Really Basic Question about Playback Engine
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BTW - your Mackie - did they ever fix it so that the interface card in it picks up the eq's in the Mackie? The one for my 1220 didn't so I didn't purchase it. |
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Re: Really Basic Question about Playback Engine
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You will find that many plugins have enough latency that you can't track with them(like my favorite Waves drum plugin that has 683 samples of latency), and latency on Master Track plugins are not compensated for(like my Waves L2 with 64 samples x2 because I stack 2 in a row). The trick there is to leave those plugins inactive while tracking and then make them active when its time to mix(where the latency won't matter) As musicman said, the computer's cpu handles all the processing in any "native" system. A DSP system(like HDX or UAD) provides processing power on the card(s), but this only works with plugins that are encoded for DSP(like all the UAD plugins) Last tidbit; remember that ADC(the delay compensation) works by finding the track with the MOST latency(totaling all plugins on that track) and then making every OTHER track later to match
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HP Z4 workstation, Mbox Studio https://www.facebook.com/search/top/...0sound%20works The better I drink, the more I mix BTW, my name is Dave, but most people call me.........................Dave |
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Re: Really Basic Question about Playback Engine
I actually didn't test the EQs on the channel strips. This was literally a last minute solution because I had this old board lying around, and before this, I was using my SoundBlaster card as the PE. It caused huge problems. I will make it a point to try this, though, but considering the drivers are quite old and no longer supported, it's probably a long shot. Thank you all for the replies!
Last edited by goodfellamikec; 01-10-2017 at 02:05 PM. |
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