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  #31  
Old 05-20-2016, 12:33 AM
Amplitude Amplitude is offline
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Default Re: Starting development for Venue - What is needed first?

ah and a Manley VoxBox and the Avalon 747 please. then I can leave my outboard finally at home!
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  #32  
Old 05-20-2016, 12:33 PM
Kristo Kotkas Kristo Kotkas is offline
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Default Re: Starting development for Venue - What is needed first?

Quote:
Originally Posted by quintosardo View Post
Live triggering: sounds fantastic. You'll have it. Individual mics on each drum (bd, sd and each tom) are mandatory, of course. We should define how samples are managed.
You can keep it simple for starters, let us load just one sample. It would make sense to have "mix" parameter in there to blend original sound to sample and separate EQ's for the original and the sample within the plugin if you create the "mix" feature.

It will be complicated to have reliable triggering from an open mic, so you probably need to build some HPF & LPF filters into the trigger chain, so that user can fine tune the triggering depending on the drum type in use, or you can create presets for different sized drums.

I would personally most likely use acoustic triggers on drums and send their outputs to this plugin to make them trigger samples as fool proof as possible, but if you could come up with reliable triggering from the mic, that would be super.
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  #33  
Old 05-21-2016, 12:02 AM
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quintosardo quintosardo is offline
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Default Re: Starting development for Venue - What is needed first?

You could "teach" it with a few original hits while sound checking.
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  #34  
Old 05-23-2016, 07:59 PM
JustinT JustinT is offline
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Default Re: Starting development for Venue - What is needed first?

I'm currently wishing I had something like the Waves Maxx Volume or MV2. Upward and downward compression in the same plug-in.

Last edited by JustinT; 05-24-2016 at 09:18 AM.
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  #35  
Old 05-23-2016, 08:00 PM
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Mike496 Mike496 is offline
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Default Re: Starting development for Venue - What is needed first?

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Originally Posted by JustinT View Post
I'm currently wishing I has something like the Waves Maxx Volume or MV2. Upward and downward compression in the same plug-in.


That's a good one!
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  #36  
Old 05-24-2016, 12:15 AM
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quintosardo quintosardo is offline
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Default Re: Starting development for Venue - What is needed first?

Are these processes (up/dw comp) used much for live?
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  #37  
Old 05-24-2016, 01:54 PM
vikingthor vikingthor is offline
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Default Re: Starting development for Venue - What is needed first?

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Originally Posted by quintosardo View Post
Are these processes (up/dw comp) used much for live?

Should becarufull for monitor spill, but the MV2 can be great on drums, my Experience
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  #38  
Old 05-24-2016, 05:43 PM
SteveGam SteveGam is offline
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Default Re: Starting development for Venue - What is needed first?

I would like to see a 6 band compressor (dynamic EQ) that was based on a warmer comp like Fairchild, maybe using your STA or GTS compressors algorithm. Another would be a vintage reverb based om EMT or the AMS (why not both). They would have to be very accurate to the originals as these are favorites among us older guys who have used or still own them. I would love to see a Bricasti M7 plugin, maybe talk to those guys and do a co-op deal. They are a very small company and cool people that are easy to talk to. Another would be a 6-8 band main bus limiter with a maximizing (Waves L2 style pumper) built into it. This plugin would need to be ultra transparent.

thanks for listening to the forum.
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  #39  
Old 05-24-2016, 06:04 PM
SteveGam SteveGam is offline
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Default Re: Starting development for Venue - What is needed first?

Quote:
Originally Posted by quintosardo View Post
Uhm... what format do the older Venues use?
Pretty sure it's just TDM with a custom installer format. Sheldon could probably shed more light on it.

Couple things to consider, manufacturing is done (as in no longer being made) on the Profile/D-show/mixrack systems. Even with that being said, it's a big market. I believe globally it is the most sold large format digital console model and will be heavily toured for another 5 years.
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Working for the preservation of quality live sound.... One show at a time!

Work
Twin S6L's
PM-10
Profile, D-Show
3 Midas Heritage's and 5 M32's
Several other analog and digital consoles
d&b J Systems
L'Acoustics V-Dosc systems

Home: Compaq Z800
Dual XEON hexes
48G Ram
Windows 10
Midas M32 and XL48
Genelec 8050's with Genny sub
Genelec 8030's
JBL L96 & LSR32
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  #40  
Old 05-25-2016, 01:53 AM
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RyanJ RyanJ is offline
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Default Re: Starting development for Venue - What is needed first?

email me directly, i'll get you the developers kit for both AAX-DSP and TDM.

Also I got bored one day last month and made a real-time drum replacement with AAX-DSP, it works pretty damn well...
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